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Geography

The WARDOGS map

256 km² of Kolchia, and a 4 km² square that decides the match. The scale is confirmed — the layout is not.

Data as of Alpha 1 · 7 Aug 2026

Three scales, nested

Map size Confirmed

256 km²

Team17 official game page ↗
Control Zone Confirmed

2 × 2 km, randomised each match

Team17 official game page ↗
Hot Zone Confirmed

A shifting sub-zone inside the Control Zone — double points, double cash

Players inside it count double towards their team's zone count, which Bulkhead describes as match-swinging.

Bulkhead, "WARDOGS — TOP QUESTIONS", Steam, 18 February 2026 ↗
Setting Confirmed

Kolchia — derelict industrial mountains of Eastern Europe

The war is over PV-1, a rare resource Bulkhead describes as fuelling decades of Eurasian conflict.

Bulkhead, "WARDOGS — TOP QUESTIONS", Steam, 18 February 2026 ↗

The full battlefield is 256 km². The Control Zone is 4 km² of it, randomised every match. Inside that sits the Hot Zone, a shifting sub-zone where players count double towards their team's score and earn double cash.

That nesting is the whole design. The outer 252 km² is a logistics problem — getting a squad to the fight before it is decided. The Control Zone is where the match is won. The Hot Zone is where it is won fastest, and where everybody else is therefore standing.

Kolchia itself is described by Bulkhead as war-torn, built around the fight for PV-1, a rare resource said to have fuelled decades of Eurasian conflict, across derelict industrial mountains with multiple locations and POIs.

The Hot Zone is not a rumour

You will still find WARDOGS pages describing the Hot Zone as an unverified community claim. It is not. Bulkhead documented it on its own Steam post on 18 February 2026, and the rule it describes is more aggressive than most summaries suggest.

Inside the Hot Zone, two things change at once:

  • You count double towards your team's zone score. Not a points multiplier applied afterwards — your body is worth two bodies while you stand there.
  • You earn double cash. The same actions pay twice as much.

Stack those and the Hot Zone is the highest-leverage ground in the game by a distance. Ten players inside it out-score nineteen outside it, which is why Bulkhead calls it match-swinging. It also shifts during the match, so holding it is a moving problem rather than a fixed defence.

The economic read matters as much as the tactical one. Because cash persists between matches, doubled income in the Hot Zone is not just a round-winner — it compounds into what you can afford for the rest of the session. Expect it to be the most contested 100 metres on the map, and budget your loadout for the fact that everyone else knows that too.

The map

Roll the Control Zone to see how much of Kolchia is in play. The terrain layer arrives when Bulkhead ships one.

Control Zone explorer

Terrain layer · coming soon

Kolchia · 256 km² 16 km
Grid = 1 km Grid ref H8

The Control Zone location is randomised every match.

  • Full map · 256 km²
  • Control Zone · 4 km²
  • Hot Zone · size unknown
Drawn to scale from the published figures. The Control Zone is 1/64th of the map. Terrain, named locations and the true Hot Zone size have not been published — the Hot Zone is shown at half the Control Zone purely so the nesting is legible. This becomes a real map when there is one to draw.

Not available yet

Nobody has seen the map yet

Bulkhead has published the dimensions and the setting but not a single named location, screenshot of the full layout, or POI list. Every WARDOGS map guide currently online is describing the same three numbers we have above. The Closed Alpha on 7–9 August is the first time anyone outside Bulkhead walks this ground.

What will be here

  • A real terrain layer, dropped into the explorer above
  • Named POIs with cover, elevation and sightlines
  • Where the Control Zone can actually spawn
  • How far the Hot Zone travels, and how fast
  • Transit routes, and what a helicopter saves you
  • Overwatch positions worth the climb

We would rather hold an empty page than fill it with guesses. The Closed Alpha runs 7–9 August →

How to read any other WARDOGS map guide

Every WARDOGS "map guide" online right now is working from the same three numbers on this page, because those are the only three that exist. If one shows you a layout, names a POI or marks a spawn, ask where it came from. Bulkhead has published dimensions and a setting, not a map.

The Closed Alpha on 7–9 August is the first time anyone outside Bulkhead walks this ground. That is when the explorer above gets a terrain layer and this page stops being a diagram — see also how WARDOGS works for where the map sits in the wider design.