
Catalogue
WARDOGS attachments
What hangs off the rifle: 21 optics with the magnification, weight and aim-speed trade each one prints, and 42 magazines with what they hold and what they cost. The patch stamp below says which build these figures are from.
55 attachments
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Short optics
6 of 21 · least magnification firstSix sights, every one of them 1.2x with a fixed zero, and every one sold as close range combat.
| Optic | Price | Zoom | Zeroing | Weight | ADS trade |
|---|---|---|---|---|---|
| $820 | 1.2× | fixed | 0.03kg | Moderate ADS speed improvements | |
| $580 | 1.2× | fixed | 0.12kg | Moderate ADS speed improvements | |
| $340 | 1.2× | fixed | 0.13kg | Minor ADS speed improvements | |
| $620 | 1.2× | fixed | 0.25kg | Minor ADS speed improvements | |
| $520 | 1.2× | fixed | 0.41kg | Moderate ADS speed improvements | |
| $840 | 1.2× | fixed | 0.48kg | Moderate ADS speed improvements |
Medium optics
7 of 21 · least magnification firstSeven sights from 1.5x to 4x, each with a zeroing range you set rather than a fixed one.
| Optic | Price | Zoom | Zeroing | Weight | ADS trade |
|---|---|---|---|---|---|
| $650 | 1.5× | 100m-200m | 0.2kg | Minor ADS speed penalty | |
| $640 | 2× | 100m-300m | 0.31kg | Minor ADS speed improvements | |
| $690 | 2.5× | 100m-300m | 0.4kg | Moderate ADS speed penalty | |
| $790 | 3× | 100m-300m | 0.26kg | Moderate ADS speed penalty | |
| $740 | 3× | 100m-300m | 0.43kg | Minor ADS speed penalty | |
| $880 | 4× | 100m-400m | 0.42kg | Moderate ADS speed penalty | |
| $800 | 4× | 100m-400m | 0.66kg | Moderate ADS speed penalty |
Magazines
42 magazines · by the weapon each one namesA magazine is bought against one gun, so the useful unit is the ladder rather than the alphabet: what capacities that weapon offers and what each step up costs. 40 of the 42 carry a price, from $10 for the stanag 20 rnd magazine to $280 for the super-45 40 rnd drum magazine. Capacities and calibres are the game's own wording, down to the .45 APC it prints where it means .45 ACP.
AK74
75 rounds| Magazine | Price | Rounds | Calibre | Weight |
|---|---|---|---|---|
![]() AK74 75 RND DRUM MAGAZINE | $200 | 75 | 5.45x39mm | 2.08kg |
AMP-9
3 magazines · 15–50 rounds| Magazine | Price | Rounds | Calibre | Weight |
|---|---|---|---|---|
![]() AMP-9 15 RND MAGAZINE | $30 | 15 | 9x19mm | 0.25 kg |
![]() AMP-9 30 RND MAGAZINE | $100 | 30 | 9x19mm | 0.48 kg |
![]() AMP-9 50 RND MAGAZINE | $180 | 50 | 9x19mm | 1.46 kg |
AMR 50
10 rounds| Magazine | Price | Rounds | Calibre | Weight |
|---|---|---|---|---|
![]() AMR 50 10 RND MAGAZINE | $30 | 10 | .50 Cal | 2.2 kg |
Deagle
7 rounds| Magazine | Price | Rounds | Calibre | Weight |
|---|---|---|---|---|
![]() DEAGLE 7 RND MAGAZINE | $50 | 7 | .50 AE | 0.43 kg |
FAL & BMR-308
20 rounds| Magazine | Price | Rounds | Calibre | Weight |
|---|---|---|---|---|
![]() FAL & BMR-308 20 RND MAGAZINE | $150 | 20 | .308 Win | 0.76 kg |
Galil
2 magazines · 35–50 rounds| Magazine | Price | Rounds | Calibre | Weight |
|---|---|---|---|---|
![]() GALIL 35 RND MAGAZINE | $60 | 35 | 5.56x45mm | 0.71 kg |
![]() GALIL 50 RND MAGAZINE | $110 | 50 | 5.56x45mm | 1.16 kg |
GGX 17 and GGX 18
2 magazines · 33–50 rounds| Magazine | Price | Rounds | Calibre | Weight |
|---|---|---|---|---|
![]() GGX 33 RND MAGAZINE | $70 | 33 | 9x19mm | 0.52 kg |
![]() GGX 50 RND DRUM MAGAZINE | $110 | 50 | 9x19mm | 1.46 kg |
M1911
2 magazines · 7–10 rounds| Magazine | Price | Rounds | Calibre | Weight |
|---|---|---|---|---|
![]() M1911 7 RND MAGAZINE | $20 | 7 | .45 APC | 0.22 kg |
![]() M1911 10 RND MAGAZINE | $35 | 10 | .45 APC | 0.38 kg |
M249
100 rounds| Magazine | Price | Rounds | Calibre | Weight |
|---|---|---|---|---|
![]() M249 100 RND FABRIC MAGAZINE | $200 | 100 | 5.56x45mm | 1.62 kg |
MK22
5 rounds| Magazine | Price | Rounds | Calibre | Weight |
|---|---|---|---|---|
![]() MK22 5 RND MAGAZINE | $30 | 5 | .308 Win | 0.38 kg |
MP5
3 magazines · 20–50 rounds| Magazine | Price | Rounds | Calibre | Weight |
|---|---|---|---|---|
![]() MP5 20 RND MAGAZINE | $70 | 20 | 9x19mm | 0.35 kg |
![]() MP5 30 RND MAGAZINE | $100 | 30 | 9x19mm | 0.51 kg |
![]() MP5 50 RND MAGAZINE | $230 | 50 | 9x19mm | 1.49 kg |
PP-19
3 magazines · 10–50 rounds| Magazine | Price | Rounds | Calibre | Weight |
|---|---|---|---|---|
![]() PP-19 VITYAZ 10 RND MAGAZINE | $25 | 10 | 9x19mm | 0.2 kg |
![]() PP-19 VITYAZ 30 RND MAGAZINE | $100 | 30 | 9x19mm | — |
![]() PP-19 50 RND MAGAZINE | $200 | 50 | 9x19mm | — |
Super-45
3 magazines · 13–40 rounds| Magazine | Price | Rounds | Calibre | Weight |
|---|---|---|---|---|
![]() SUPER-45 13 RND MAGAZINE | $30 | 13 | .45 APC | 0.23 kg |
![]() SUPER-45 30 RND MAGAZINE | $80 | 30 | .45 APC | 0.89 kg |
![]() SUPER-45 40 RND DRUM MAGAZINE | $280 | 40 | .45 APC | 1.59 kg |
SVD
5 rounds| Magazine | Price | Rounds | Calibre | Weight |
|---|---|---|---|---|
![]() SVD 5 RND MAGAZINE | $20 | 5 | 7.62x54R | 0.23 kg |
Shared across weapons
2 magazines · six riflesEvery other magazine closes by naming one weapon. These two print a capacity and a calibre and stop, and the game fits them to six different rifles — the M4, T-21, A-91, KH-2002, M249 SAW and Bushmaster M17S.
| Magazine | Price | Rounds | Calibre | Weight |
|---|---|---|---|---|
![]() STANAG 20 RND MAGAZINE | $10 | 20 | 5.56x45mm | 0.31 kg |
![]() STANAG 60 RND MAGAZINE | $180 | 60 | 5.56x45mm | 1.01 kg |
Compatibility not stated
15 magazinesThese carry no compatibility line. Most begin with a weapon's name, and we have left the Fits column empty anyway — the two STANAG magazines above are why a name is not proof of what a magazine goes in.
| Magazine | Price | Rounds | Weight |
|---|---|---|---|
![]() MOSIN STANDARD MAG | — | — | — |
![]() MP43 INTERNAL MAG | — | — | — |
![]() AMR 50 5 RND MAGAZINE | $15 | 5 | 1.27 kg |
![]() SV98 10 RND MAGAZINE | $40 | 10 | 0.34 kg |
![]() SVD 10 RND MAGAZINE | $40 | 10 | 0.34 kg |
![]() MK22 10 RND MAGAZINE | $60 | 10 | 0.45 kg |
![]() FAL 10 RND MAGAZINE | $60 | 10 | 0.53 kg |
![]() GGX 17 RND MAGAZINE | $30 | 17 | 0.28 kg |
![]() AMP-9 20 RND MAGAZINE | $70 | 20 | — |
![]() STANAG 30 RND MAGAZINE | $130 | 30 | 0.53 kg |
![]() AK74 30 RND MAGAZINE | $35 | 30 | 0.55 kg |
![]() FAL 30 RND MAGAZINE | $250 | 30 | 1.09 kg |
![]() AK74 60 RND MAGAZINE | $150 | 60 | 0.93 kg |
![]() PKM 100 RND BOX | $100 | 100 | 3.9 kg |
![]() M249 200 RND BOX | $250 | 200 | 3.14 kg |
How to read this
The $0 on every optic tile is not a price, and we do not print it. All 21 sights showed zero in the alpha menu — the same reading the first weapons pass produced, where it turned out to be a display fault. 19 optics and 40 magazines carry a real list price and are shown with it. The remaining 2 optics and 2 magazines have no published figure and get a dash.
These are the AK74's attachments. The menu was recorded with an AK74 equipped and one sight says AK74 only in as many words, so the lists are at least partly weapon-gated. Whether these 21 optics travel to an SMG or a sniper rifle is something we have not tested and will not assume.
Two of the four slots have never been opened. Everything on this page is the Magazine and Optic slots. What the other two hold is set out at the bottom, and it is a reading of their icons rather than anything we have seen.
Figures are from the Closed Alpha, 8 August 2026 — our methodology page sets out where each one comes from, what we hold back, and how 11 magazine names were rebuilt from the pattern their siblings print.
How attachments work in WARDOGS
Attachments do not have a vendor tab. Each of the three weapon slots — PRIMARY, SIDEARM, SPECIALIST — carries its own AMMO and ATTC. pair, and ATTC. opens a strip of four slots above a filtered item grid. So an optic is bought against a rifle rather than against the loadout, which is a different shape of decision from gear: a backpack competes with every weapon you own, a scope competes only with the other scopes for that gun.
Weight is the number, and it is previewed before you buy
Most optics have no published price, which makes weight the figure you actually have to work with — and it is not decoration. The loadout's WEIGHT readout moves as you hover: 8.7 kg on the 3X-6X LPVO SHORT DOT at , 8.9 kg on the two mid-weight scopes, 9.0 kg on the CQ-2X. Those solve to a common base of 8.67 kg, so the meter is showing you the hovered optic against the rest of your kit before you commit to it.
The spread is wider than it looks. The 3X-6X LPVO SHORT DOT is and the SPECTR 4X is 0.66kg — Infinity× — and magnification is not what drives it. The OKP 7 Reflex is a 1.2x sight that outweighs every magnified scope here except one. The cheap-and-light instinct a player brings from other shooters is simply wrong in this menu.
The ADS trade is signed, and it is the only stat
Every optic card carries a Pros block or a Cons block, never both, and the line is always about aim-down-sights speed at one of two magnitudes — Minor or Moderate. 7 optics claim an improvement, 6 admit a penalty. That is a designed two-by-two rather than a stat sheet, and it is everything the game is prepared to say about how an optic performs. No numbers, no milliseconds, no handling figure.
The split tracks the short/medium line almost exactly, with one crossover: the CQ-2X Prism Combat Scope is a 2x optic that still claims a minor ADS improvement, which makes it the only magnified sight in the list that does not ask you to pay for the magnification in handling.
One card contradicts itself and we have left it that way. The Four Reticle Reflex lists moderate ADS improvements under Pros and then opens its own description with "Slightly slower to aim". One of the two is wrong; nothing on the card says which, so both are printed as written.
Two bands, and no third
The item grid filters on ALL, SHORT and MEDIUM, and every optic carries a marker in its corner with exactly two states. That marker splits the list 6/7, along a line the cards confirm independently: every short-marked optic is 1.2x with a fixed zero, every medium-marked one is 1.5x or more with a numeric zeroing range. It is the basis for the two tables above.
There is no LONG tab. Either sniper glass is a third band that appears on weapons that can mount it, or the bands stop at medium — and since this menu was only opened on an assault rifle, we cannot tell you which.
Capacity is a ladder, and every rung costs more
A weapon rarely gets a magazine. It gets a range. The MP5 carries 20, 30 and 50. The AMP-9 carries 15, 20, 30 and 50. The Super-45 carries 13, 30 and 40. Across the whole set the spread is 40×: 5 rounds in the svd 5 rnd magazine against 200 in the m249 200 rnd box, both in the same slot, both bought against their own gun.
The prices turn that into the sharpest buying decision on the page. In every one of the 7 weapons that sell more than one priced magazine, the biggest one costs more per round than the smallest. The MP5's 20-round is $70 and its 50-round is $230 — two and a half times the ammunition for more than three times the money. The Super-45 is starker still: $30 for 13 rounds, $280 for 40. You are not buying rounds. You are buying the reloads you do not have to make, and the game charges a steep premium for them.
That premium puts the magazine slot in competition with the rest of the loadout. A Super-45 drum at $280 costs more than the Judge, which is a whole sidearm — and since ammunition is bought separately by calibre, filling it is a second bill on top. The value is at the cheap end. The Galil 35-round is $60, which works out at $1.71 a round and is the lowest figure on this page, and the M249's 100-round box at $200 is the cheapest per round of any magazine holding 50 or more.
There is a second cost that is not on any row. The AK74 drum lists a weight of 2.08 kg and then a CONTAINS block — 75 rounds of FMJ (Tracer) at $113. So a loaded magazine is two purchases, the magazine and what is in it, and the second one is invisible until you open the card. It also ties straight back to the kill log naming your ammunition type to the person you shot.
Two magazines break the pattern by naming nobody. The STANAG 20 and STANAG 60 print a capacity and a calibre and stop, where every other magazine closes with "X only" — and STANAG is the real-world name for exactly the interface a shared 5.56 magazine would use. The game fits them to six rifles: the M4, T-21, A-91, KH-2002, M249 SAW and Bushmaster M17S. The Galil is 5.56 too and gets its own 35 and 50 instead, so the sharing is a deliberate, bounded choice rather than a property of the calibre.
One oddity worth putting on the record. The Bushmaster M17S prints "Unable to equip attachments" on its own vendor card, and takes both STANAG magazines anyway. The likeliest read is that a magazine is not an "attachment" for the purposes of that sentence, and what the free recruit rifle really cannot do is open the ATTC. strip. That is a reading, and nothing has been clicked to test it.
What we still cannot tell you
Published as questions rather than quietly omitted, because the gap is the honest part of this page and it is also the list we are taking into the Closed Beta on 21–23 August:
- What do the eleven unpriced optics cost? Two of the thirteen have a list price and the rest have none, which is enough to settle the bigger question behind them — attachments are a spend decision, and the $0 every tile printed was a display fault rather than a price. What a scope actually costs is still unanswered for eleven of them.
- What is in slots 3 and 4? Two glyphs and nothing else. Until one is opened the loadout has four attachment slots and we can describe two.
- How big is the optic pool? Settled far enough to act on: attachment lists are per-weapon, not global. One sight says 'AK74 only' outright, and different guns take different numbers of optics — the M249 takes two, the MGL-40 three, the M500 none at all. So thirteen is the AK74's menu rather than the game's roster, and how many sights WARDOGS holds in total is still open.
- Where is LONG? The filter row offers ALL, SHORT and MEDIUM. Either a third tab exists on weapons that can mount 4x-plus glass, or the bands stop at medium and sniper optics are handled some other way.
- Does every magazine bill you twice? The AK74 drum lists 75 rounds of tracer at $113 under a CONTAINS heading, on top of the magazine itself. If every magazine works that way, the prices on this page are only half of what a loaded magazine actually costs, and magazine choice and ammunition choice are the same purchase.
- What does the ADS speed line actually cost in milliseconds? Minor and Moderate are the only magnitudes the game prints, and it prints no number behind either.
Every figure above is first-hand from the Closed Alpha, 8 August 2026 — one player, one session, one faction, one rifle. How we grade what we publish is on the methodology page.
The four slots
strip order · left to rightMagazine
42 listedSlot 1 of 4, and the only one that arrives with something already in it — the rifle comes with a drum fitted, badged '1'. A magazine card prints a capacity, a calibre and the weapon it fits, and prices the rounds inside it separately from the magazine.
Optic
21 listedSlot 2 of 4, and the deepest. Thirteen sights for this rifle, across two pages, filtered by an ALL / SHORT / MEDIUM row. Every card prints magnification, an engagement band, a zeroing mode and a signed ADS-speed line.
Slot 3
not openedThird along the strip, drawn as an empty dashed outline around a vertical stem with a flared base. Nobody has opened it. A foregrip is what that shape looks like, and WARDOGS has thirteen of them, so the guess is a good one and still a guess.
Slot 4
not openedLast on the strip, an empty dashed outline around a horizontal capsule with bracket ends. Nobody has opened this one either. WARDOGS has forty-two muzzle devices and the shape fits one, which makes it the obvious reading and not a confirmed one.
Where to go from the catalogue

Catalogue
Every calibre and what it costs
Box prices, per-round costs for all three loads, and which weapons chamber each.

Catalogue
Equipment, priced piece by piece
Grenades, stims and deployables — what a vendor sells and what the game holds back.

Builds
Complete loadouts by what they cost
Whole kits priced against the $10,000 you get once per account.

Tier list
Why cost is the WARDOGS meta
A weapon that wins fights can still be the wrong buy.





















































