Factions
The three WARDOGS factions
Who fights over Kolchia, what each of them wants, and what is still unknown about them.
WARDOGS has three factions: LONESTAR, VALKYRA and MANTICORE. All three were confirmed by Bulkhead in February 2026, along with who they are and what they want. What has never been stated is whether they differ mechanically — nobody has announced faction-specific weapons, vehicles or abilities, and nobody has ruled them out.

LONESTAR
Western para-military
The heavy-hitters of the Western para-military world, known for their Texas-tough grit.
The private-contractor side of the board. Bulkhead describes them by temperament rather than by nation, which is the only one of the three framed as a company rather than a state.

VALKYRA
Soviet People’s Republic
Dedicated to returning the Soviet People’s Republic to greatness.
A restorationist force rather than a currently dominant one — "returning" is doing the work in that sentence. In this setting the USSR did not dissolve.

MANTICORE
Kingdom of Persia
The Kingdom of Persia — Tehran’s shadow army.
"Shadow army" implies deniable operations rather than a regular military, and a Kingdom of Persia means this timeline never had the 1979 revolution.
Emblems redrawn from the faction art in Bulkhead's public community Discord. WARDOGS and all related marks are the property of their respective owners.
Which WARDOGS faction wins the most?
Green, then red, and blue a long way behind. Joe Brammer, Bulkhead's CEO, said so himself on 17 September: "it's green team who win most of the time, green and red are fairly even.. and that's been the same way since pre-alpha. But blue getting destroyed is definitely a problem with mixed reasons." In faction terms that is MANTICORE on top, VALKYRA level with it, and LONESTAR behind. No fix has been announced.
He did not list the "mixed reasons". These are the ones players give, and none of them is confirmed:
- The map. Spawns are fixed, and PCGamesN reported Brammer pointing to blue's nearest towers sitting on lower ground, and ruling out randomised spawns as the fix. GameRant and players say blue starts in the south, fighting on two fronts at once.
- Who ends up on blue. Experienced players race for red and green, so blue fills with newer players and whoever joined late. The reputation makes itself true.
- The uniform. Players say blue's kit is the easiest to spot, where green's blends into the vegetation.
Which faction should you pick?
For the best odds, green or red. For a group of friends, often blue: it is usually the side with space, so a whole group can get in together, and players on r/WarDogs report that a single large squad that sticks together wins blue matches that a scattered team would lose. Players also say a blue win feels better than most.
How do you get on the same team as your friends?
Join through Steam. There is no party or grouping system yet. Brammer explained why on r/WarDogs: Bulkhead ran out of time before Early Access, and with consoles coming it wants one system that works across platforms rather than a quick fix. In the same reply he added: "a little known fact is if you join via Steam it will usually put you on the same team and in a squad together."
- One friend joins the server and picks a team on the faction select screen.
- Everyone else opens their Steam friends list, right-clicks that friend and chooses Join Game.
Players report it works most reliably when the first friend has already deployed and the team has room. On a full server it can drop you back at faction select instead, so pick a server with a few slots free.
Do the WARDOGS factions play differently?
Not by any mechanic Bulkhead has announced. There are no announced faction-specific weapons, vehicles, abilities or traits, and the vendor we recorded, playing one faction, showed nothing faction-specific. Nothing suggests the gap in results above comes from the kit. Still unannounced:
- Whether any vendor item is faction-locked
- Faction-specific vehicles, abilities or passive traits (the game files do hold three faction versions of the M113 spawn APC, which looks cosmetic)
- Whether faction affects the cash economy in any way
- Faction-locked cosmetics or a separate progression track per faction
Why three factions instead of two?
This part is answered, and it is the most important thing about the factions even if they turn out to be mechanically identical.
A two-way fight settles into a front line. A three-way fight cannot — pushing hard on one enemy exposes your flank to the other, so the strongest team is constantly the one everybody else has a reason to shoot. Up to 100 players split across the three sides contest a 2 × 2 km Control Zone, and the first team to 100 points wins.
That dynamic is the reason the third faction exists, and it is covered in more detail on the mechanics page.
What is confirmed, and what is not
| Claim | Status |
|---|---|
| Three factions exist | Confirmed |
| They are named LONESTAR, VALKYRA and MANTICORE | Confirmed |
| Their allegiances and descriptions | Confirmed |
| Up to 100 players split across the three | Confirmed |
| Green wins most, green and red fairly even, blue least | Reported — Joe Brammer on X, 17 September |
| Joining a friend through Steam usually puts you on their team | Reported — Joe Brammer on r/WarDogs |
| You pick your faction when you join a server | Reported — player footage of the faction select screen |
| Whether they differ mechanically | Unconfirmed — never stated |
| Faction-specific progression or cosmetics | Unconfirmed |
The confirmed rows all trace to Bulkhead's TOP QUESTIONS post, with the same descriptions repeated in the onboarding flow of its public community Discord. The unconfirmed rows are unconfirmed because no source exists — not because we have not looked.
The setting these factions imply
Read together, the three descriptions sketch an alternate present rather than a near-future one. A Soviet People's Republic that needs returning to greatness did not dissolve in 1991. A Kingdom of Persia means no 1979 revolution. And the Western entrant is a para-military contractor rather than a national army, which is the detail that makes the other two make sense: this is a war fought by proxies over a 256 km² stretch of Kolchia.
Bulkhead has not published a timeline, a date or any backstory beyond these three descriptions, so everything in the paragraph above is inference from the words it did use. It is not lore we have been given.
Related: how WARDOGS actually works, the Kolchia map, and the weapon categories.
Common questions
- What are the three factions in WARDOGS?
- LONESTAR, VALKYRA and MANTICORE. LONESTAR are Western para-military heavy-hitters, VALKYRA want to return the Soviet People’s Republic to greatness, and MANTICORE are the Kingdom of Persia’s shadow army out of Tehran. Bulkhead confirmed all three in February 2026.
- Which WARDOGS faction wins the most?
- Green (MANTICORE). Joe Brammer, Bulkhead's CEO, said on 17 September that green wins most of the time, green and red (VALKYRA) are fairly even, and blue (LONESTAR) "getting destroyed is definitely a problem with mixed reasons". He said it has been that way since pre-alpha. No fix has been announced.
- Which faction should I pick in WARDOGS?
- Green or red if you want the best odds, since those are the two that win most often. Blue loses more, but it is usually the side with space, which makes it the easy pick for a group of friends joining together, and players report that one large coordinated squad can carry a blue match.
- How do I get on the same team as my friends in WARDOGS?
- Join through Steam. There is no party or grouping system yet, but Joe Brammer said on Reddit that "if you join via Steam it will usually put you on the same team and in a squad together". One friend joins the server and picks a team; the rest open their Steam friends list and use Join Game on that friend. Players say it works best when the server and team have room.
- Do the WARDOGS factions play differently?
- Not by any announced mechanic. Bulkhead has not announced faction-specific weapons, vehicles or abilities. The factions do not win equally, though: Bulkhead says green wins most and blue least, and players put that down to the map and to who ends up on each side rather than to the kit.
- Can you choose your faction in WARDOGS?
- Yes. You pick a side on the faction select screen when you join a server, as long as that team has room. Players report that red and green fill first on busy servers, so blue is often the one left open.
- Why does WARDOGS have three factions instead of two?
- Because a three-way fight cannot settle into a front line. Pushing hard on one enemy exposes your flank to the other, so the leading team is always the one everybody else has a reason to shoot. That is the design reason Bulkhead gives for three teams rather than two.
Last verified: 26 September 2026. Faction names and descriptions are Confirmed, sourced to Bulkhead's TOP QUESTIONS post and corroborated in its public community Discord. The win rates and the Steam join tip are Joe Brammer's own words, read on X and Reddit. Everything about mechanical differences is Unconfirmed, because no statement exists in either direction.
Read next

Catalogue
Every weapon we have recorded
The Closed Alpha roster, tab by tab.

Kolchia
The map and the Control Zone
256 km², with a 2 × 2 km zone that moves every match.

Release date
When does WARDOGS come out?
10 September 2026 in Steam Early Access, PC only, $39.99 — and what is still undated.

Tier list
Why cost is the WARDOGS meta
A weapon that wins fights can still be the wrong buy.