Skip to content

Catalogue

WARDOGS ammunition

What a box of rounds costs, why the calibre your weapon takes matters as much as the weapon, and what the three damage types actually do.

Ammunition is bought separately from the weapon, per calibre, and it is not a rounding error. We recorded the Closed Alpha vendor's Standard (FMJ) tab first-hand: 10 calibres, from $10 a box up to $250 — a spread of 25×, which is wider than the gap between most of the weapons that fire them.

These are list prices, printed as shown. That is worth saying because our weapon and vehicle figures are not: those tiles were read under the vendor's −50% new recruit discount and are the observed number doubled. The ammo tiles were not discounted, so what a box costs here and what a rifle costs there are on the same footing and can be compared directly.

Prices are the FMJ tab only. Flesh Damage (HP) and Armor Piercing (AP) are their own tabs with their own prices, and we have not captured either — so nothing on this page says what a round costs in any type but standard.

Data as of Alpha 1 · 7 Aug 2026

Standard (FMJ)

cheapest first · list price per box
  • Render pending

    9x19MM

    $10

  • .45 ACP — in-game vendor render

    .45 ACP

    $10

  • 5.56x45MM — in-game vendor render

    5.56x45MM

    $15

  • Render pending

    5.45x39MM

    $15

  • .50 AE — in-game vendor render

    .50 AE

    $20

  • 7.62x54MM — in-game vendor render

    7.62x54MM

    $30

  • .45 COLT — in-game vendor render

    .45 COLT

    $33

  • 7.62x39MM — in-game vendor render

    7.62x39MM

    $40

  • .308 — in-game vendor render

    .308

    $40

  • .50 CAL — in-game vendor render

    .50 CAL

    $250

Two more calibres exist

no price, no tab

We have the vendor renders for these but never saw either on a priced tile — the FMJ tab carries a next-page arrow we did not follow. They are here because they exist. Which tab they sit under, and what they cost, are the two things we are not going to guess at.

  • 9x39MM — in-game vendor render

    9x39MM

    Price pending

  • 12.7x55MM — in-game vendor render

    12.7x55MM

    Price pending

How ammunition works in WARDOGS

You buy rounds by calibre, not by weapon. That sounds like bookkeeping and is not: it is the reason a cheap rifle is not necessarily a cheap loadout. The weapon is bought once and kept until you lose it, while the ammunition is bought again every time you reload a habit — so the running cost of a gun is set by the box it feeds on, and a $250 box is a different proposition from a $10 one no matter what the rifle cost.

The three damage types are a filter across calibres rather than a property of a weapon. 5.56x45mm was offered in all three, so the choice is made at the vendor and not at the gunsmith. Whether every calibre carries all three is not established — only 5.56mm was captured across the full set.

What the three types do

Transcribed from the item cards, not from our testing. One of them we could not open, and it says so:

TypeWhat its card says
Standard (FMJ)Standard ammunition. Deals even damage to all target types
Flesh Damage (HP)Increased damage against flesh.. Decreased damage against armored targets
Armor Piercing (AP)Tab label observed, item card never opened. The obvious reading — more damage to armour, less to flesh, inverting HP — is an inference from the other two cards and from the name, so it is not printed here as though we had read it.

The kill log tells everyone what you loaded

Ammunition is named per shot in the kill feed. A line reads "insurgentz's AK74 (FMJ 5.45x39mm) ricocheted and dealt 14.04 damage" — so the type you bought is visible to the player you shot, along with the weapon, the calibre, the damage to two decimal places and whether the round ricocheted. There is no hiding an AP loadout from the people it is aimed at.

Six tabs, three of them unopened

The vendor's tab bar reads STANDARD (FMJ), FLESH DAMAGE (HP), ARMOR PIERCING (AP), CARTRIDGE, ROCKETS and MISC. The last three are tab names and nothing more — we have not captured a single item under any of them. ROCKETS is the interesting one, given that helicopters, tanks and artillery are all purchasable and something has to answer them.

An earlier pass also recorded an ALL tab alongside the first three. The priced capture shows six tabs and no ALL. We have not reconciled those two readings and are not going to by guessing which one the build actually has.

What is still unknown

  • What HP and AP cost — separate tabs, separate prices, none captured
  • What sits under CARTRIDGE, ROCKETS and MISC
  • What is on the second page of the FMJ tab
  • Whether every calibre offers all three damage types
  • Whether shotgun shells split the same way — the kill log's "12g 7mm Buckshot" suggests shells are described by pellet size instead
  • How many rounds are in a box, which is what would turn these prices into a cost per shot

Recorded during the Closed Alpha and held until Bulkhead lifted its content embargo on 11 August 2026 — the terms are here, and our methodology page sets out what we held and what we still withhold.

Where to go from the catalogue