Kolchia
WARDOGS Bakurani map
Bakurani is Kolchia's river valley, and the only WARDOGS ground anyone outside Bulkhead has walked. One town holds the valley floor with cultivated parcels spreading around it, forested ridges climb steeply on both sides, and the canopy is dense and near-continuous above the treeline break. The valley road is the only sustained flat route across the map, which makes the high ground either side of it the whole argument.
Firing a mortar or an SPH-2 on this ground? The artillery calculator runs on the same terrain, with the spawns, vendors and towers marked.Open the calculator →Specifications
- Playable area
- 256 km²
- Edge to edge
- 16 × 16 km
- Corner to corner
- 22.6 km
- Control Zone
- 2 × 2 km, randomised every match
- Hot Zone
- Shifts inside it — double score, double cash
- Players
- Up to 100, across three teams
- Grid
- 1 km cells, A–P × 1–16
- Detail at full zoom
- One metre per pixel — individual buildings
The shape of the ground here is the game's own, at roughly one pixel per metre — every ridge, river, road and building outline sits where WARDOGS puts it. It is rendered without colour, so read it as terrain rather than as exactly what you see in game. The 60 place names are the game's own, positioned where it puts them, but Bulkhead has never published a name on this map — so treat them as accurate to the alpha and liable to change, not as final. Hover anywhere on the map for a grid reference — it uses the same 1 km lettered grid as the Control Zone explorer, so a position called here reads the same there.