Kolchia
WARDOGS Bakurani map
Bakurani is Kolchia's river valley, and the only WARDOGS ground anyone outside Bulkhead has walked. One town holds the valley floor with cultivated parcels spreading around it, forested ridges climb steeply on both sides, and the canopy is dense and near-continuous above the treeline break. The valley road is the only sustained flat route across the map, which makes the high ground either side of it the whole argument.
Specifications
- Playable area
- 256 km²
- Edge to edge
- 16 × 16 km
- Raster
- 16,384 × 16,384 px
- Ground sample
- 0.98 m per pixel
- Zoom levels
- 6 (0–5), native at full zoom
- Grid
- 1 km cells, A–P × 1–16
- Tiles
- 1,365 × 512 px WebP
- Elevation
- Not published — this is a surface layer, not a heightmap
The shape of the ground here is the game's own, at roughly one pixel per metre — every ridge, river, road and building outline sits where WARDOGS puts it. The colouring is our reconstruction, so read it as terrain rather than as exactly what you see in game. Nothing on it is labelled, because Bulkhead has not named a single place on this map. Hover anywhere on the map for a grid reference — it uses the same 1 km lettered grid as the Control Zone explorer, so a position called here reads the same there.