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vehicles

Prices, unlocks and vehicle specifications.

Land transport11 · Getting a squad across 256 km²
VehiclePriceUnlockSeats
$500—2
$1,500Driver Lvl 8unlock $25,0003
$2,500—4
$3,000Driver Lvl 10unlock $35,0006
$3,000Driver Lvl 15unlock $25,0004
$3,750Driver Lvl 6unlock $50,0005
$3,750Driver Lvl 25unlock $125,0005
$4,500Driver Lvl 30unlock $150,0005
$5,000Driver Lvl 3unlock $35,0003
$6,000Driver Lvl 18unlock $75,0003
$6,750Driver Lvl 25unlock $125,0003
Tanks2 · Armour that has to be answered
VehiclePriceUnlockSeats
$10,000Wardog Lvl 452
$14,000Driver Lvl 35unlock $500,0003
Artillery1 · Indirect fire on the Control Zone
VehiclePriceUnlockSeats
$8,000Wardog Lvl 90unlock $500,0003
Combat4 · Gunships, and the reason launchers exist
VehiclePriceUnlockSeats
$7,000Pilot Lvl 4unlock $50,0002
$8,000Pilot Lvl 25unlock $75,00013
$12,500Pilot Lvl 20unlock $200,0002
$18,000Pilot Lvl 35unlock $500,0002
Air transport2 · Getting a squad somewhere no road reaches
VehiclePriceUnlockSeats
$6,250—6
$7,400Pilot Lvl 10unlock $35,00013

ARTILLERY, TANK and TRANSPORT under LAND, and COMBAT and TRANSPORT under AIR, are the tabs the vendor prints. Which vehicle sits under which is mostly our reading: the roster captures were taken with the ALL filter selected, so most tiles were never seen under their own tab. The exception is TANK, seen under its own filter — those L2A6 and FLAKPANZER GEPARDplacements are certain.

Levels and one-off unlock costs on rows whose tile printed neither come from a progression snapshot dated 2 September 2026, imported on 4 September. They match every gate and unlock a tile did print, and they are reported rather than confirmed: the build itself does not ship them.

How to read this

Data as of Season 1 · 10 Sept 2026

Bulkhead has never published a WARDOGS vehicle price. We played the Closed Alpha and recorded the vendor first-hand, both tabs: 14 land vehicles and 6 helicopters, 20 in all, every one of them below. Stock may still be faction-gated, since only one faction was played.

Every one of them now carries a price. 17 sit behind a level as well, and 16 carry a one-off cash unlock on top of both — the Bobcat, the Kodiak and the MH-6 are the only tiles you simply pay for. The cost of the vehicle itself is no longer the unknown. Unlike every other price on this site these are not doubled: the −50% recruit discount that halved everything at the Equipment vendor evidently did not apply here, and a Bobcat that showed $500 costs $500.

The levels are not one ladder but three. Land transport gates on Driver level, aircraft on Pilot, and tanks and artillery on Wardog level. Driving a lot will never unlock a helicopter.

How buying a vehicle works

Vehicles come from their own vendor, not the equipment one, and it is laid out differently. Two top-level tabs — LAND and AIR — with their own filters underneath: ARTILLERY, TANK and TRANSPORT on land, COMBAT and TRANSPORT in the air. Everything above is both tabs with ALL selected.

The important difference from the weapons vendor is that a vehicle tile does not simply carry a price. It carries one of four things, and which one decides whether the vehicle is a purchase or a project. Every vehicle has a price — what varies is whether the vendor is willing to sell it to you yet:

  • A price. 3 of the 20 tiles simply printed one — you pay, you drive. They are the cheap end of the land vendor plus the MH-6, which at $6,250 is the cheapest thing that flies.
  • A cash unlock. Two tiles printed UNLOCK: $X on an amber bar with a padlock, and the imported progression data puts a figure on all 16 gated vehicles. Read straight, that is a one-off payment to add the vehicle to what you can buy — and the build confirms it is on top of the price rather than instead of it. The Ural costs $5,000 to buy and $60,000 to unlock: twelve times the vehicle, to be allowed the vehicle. At the top of the ladder the L2A6 and the Havoc each want $500,000 once.
  • A level. 17 are gated on progression, and on three different counters — see below.

Driver, Pilot and Wardog are three different levels

This is the detail worth carrying away, and it is the thing the AIR tab made obvious. The level-gated tiles do not all read against the same counter:

  • DRIVER LVL — 10 land transports, from Lvl 3 up to Lvl 35. The same kind of gear-driven XP track the weapons vendor uses: earned by doing the job rather than picked from a menu.
  • PILOT LVL — 5 helicopters, from Lvl 4 for the AH-6M to Lvl 35 for the Havoc; only the MH-6 flies without one. A separate track from Driver, which means time behind a wheel buys you nothing in the air.
  • WARDOG LVL — 2 tiles, at Lvl 35, 45 and 55. Every one of them a tank or an artillery piece.

If WARDOG LVL is the overall account level, as the name suggests, then heavy armour is not something you can specialise into early. You get there by playing the game, at whatever pace the game sets, while Driver and Pilot reward the specific thing you actually do. That reading is ours and it is unconfirmed — Bulkhead has published nothing about any of the three counters.

The helicopters are the expensive half

Only one aircraft on the tab is sold without a level, and the MH-6 — the unarmed scout Little Bird, the cheapest thing a pilot can want — lists at $6,250. That is more than seven times the Kodiak, and more than seven times the $10,000 every account starts with. The five behind it all read against Pilot level, and the Z20 Lakota that replaced the UH-1Y in Closed Beta 02 keeps the UH-1Y's slot at Lvl 10.

Bulkhead has named a Little Bird publicly, in passing: the Supporter Edition includes a camo for a Littlebird helicopter. That is the only aircraft the studio has ever mentioned, and the MH-6 and AH-6 tiles here are the airframe it refers to.

What a vehicle costs is not what it costs you

The same economy applies here as everywhere else in WARDOGS: you get $10,000 once, per account, cash carries between matches, and what you lose stays lost. A vehicle is the largest single thing you can put on the table, and the launcher on somebody else's back is the counter to it. Buying one is a bet that your team can hold what you paid for.

That is also why the unlock figures are the most interesting numbers on this page. An outright price is what a vehicle costs this life. An unlock is a standing commitment at several times that, made once, before you have lost a single one.

What is still unknown

Nobody has published these, and we have not observed them either:

  • What gates the four aircraft whose tiles printed no requirement
  • Whether an unlock is a one-off or a per-purchase price
  • Whether the two unlock figures are discounted. The purchase prices turned out not to be, so we have un-doubled the unlocks to match — but that is reasoning from the prices rather than a figure anyone has read
  • Seats, armour, weapons and speed for any vehicle in the list
  • Whether stock differs across LONESTAR, VALKYRA and MANTICORE

The roster above was recorded during the Closed Alpha and held until Bulkhead lifted its content embargo on 11 August 2026 — the terms are here, and our methodology page sets out what we held and what we still withhold.

Where to go from the catalogue