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A maintenance hangar at sunset with a main battle tank and a tracked carrier parked on the left, a buggy and an armoured truck on the right, and two helicopters on the pad beyond the open doors.

Catalogue

WARDOGS vehicles

What the vehicle vendor stocks, what each one costs, and what you have to do before it will sell you one.

Bulkhead has never published a WARDOGS vehicle price. We played the Closed Alpha and recorded the vendor first-hand, both tabs: 14 land vehicles and 6 helicopters, 20 in all, every one of them below. Stock may still be faction-gated, since only one faction was played.

Only 3 of them can simply be bought. 2 carry a one-off cash unlock instead of a price, 10 are locked behind a level, and 5 were locked with no requirement we could read. Every figure was printed under the vendor's −50% new recruit discount, which expires at level 9, so the prices here are the observed ones doubled — a Bobcat shows $500 and lists at $1,000.

The levels are not one ladder but three. Land transport gates on Driver level, aircraft on Pilot, and tanks and artillery on Wardog level. Driving a lot will never unlock a helicopter.

Data as of Alpha 1 · 7 Aug 2026
Tab

20 vehicles shown

ARTILLERY, TANK and TRANSPORT under LAND, and COMBAT and TRANSPORT under AIR, are the tabs the vendor prints. Which vehicle sits under which is mostly our reading: the roster captures were taken with the ALL filter selected, so most tiles were never seen under their own tab. The exception is TANK, captured under its own filter — L2A6 and FLAKPANZER GEPARD are transcribed rather than inferred.

How buying a vehicle works

Vehicles come from their own vendor, not the equipment one, and it is laid out differently. Two top-level tabs — LAND and AIR — with their own filters underneath: ARTILLERY, TANK and TRANSPORT on land, COMBAT and TRANSPORT in the air. Everything above is both tabs with ALL selected.

The important difference from the weapons vendor is that a vehicle tile does not simply carry a price. It carries one of four things, and which one decides whether the vehicle is a purchase or a project:

  • A price. 3 of the 20 — you pay, you drive. Two of those are the cheap end of the land vendor; the third is the MH-6, and it is not cheap.
  • A cash unlock. 2 tiles print UNLOCK: $X on an amber bar with a padlock rather than a price. Read straight, that is a one-off payment to add the vehicle to what you can buy, at figures far above the outright prices.
  • A level. 10 are gated on progression, and on three different counters — see below.
  • Nothing legible. 5 tiles were locked without a requirement we could read, four of them aircraft. They are in the list because they exist, with no gate claimed for them.

Driver, Pilot and Wardog are three different levels

This is the detail worth carrying away, and it is the thing the AIR tab made obvious. The level-gated tiles do not all read against the same counter:

  • DRIVER LVL — 6 land transports, from Lvl 8 up to Lvl 40. The same kind of gear-driven XP track the weapons vendor uses: earned by doing the job rather than picked from a menu.
  • PILOT LVL — the UH-1Y, at Lvl 10. A separate track from Driver, which means time behind a wheel buys you nothing in the air.
  • WARDOG LVL — 3 tiles, at Lvl 35, 45 and 55. Every one of them a tank or an artillery piece.

If WARDOG LVL is the overall account level, as the name suggests, then heavy armour is not something you can specialise into early. You get there by playing the game, at whatever pace the game sets, while Driver and Pilot reward the specific thing you actually do. That reading is ours and it is unconfirmed — Bulkhead has published nothing about any of the three counters.

The helicopters are the expensive half

Only one aircraft on the tab carries a price at all, and the MH-6 — the unarmed scout Little Bird, the cheapest thing a pilot can want — lists at $72,500. That is more than seven times the Kodiak, and more than seven times the $10,000 every account starts with. The four gunships behind it have no figure at all.

Bulkhead has named a Little Bird publicly, in passing: the Supporter Edition includes a camo for a Littlebird helicopter. That is the only aircraft the studio has ever mentioned, and the MH-6 and AH-6 tiles here are the airframe it refers to.

What a vehicle costs is not what it costs you

The same economy applies here as everywhere else in WARDOGS: you get $10,000 once, per account, cash carries between matches, and what you lose stays lost. A vehicle is the largest single thing you can put on the table, and the launcher on somebody else's back is the counter to it. Buying one is a bet that your team can hold what you paid for.

That is also why the unlock figures are the most interesting numbers on this page. An outright price is what a vehicle costs this life. An unlock is a standing commitment at several times that, made once, before you have lost a single one.

What is still unknown

Nobody has published these, and we have not observed them either:

  • What gates the four aircraft whose tiles printed no requirement
  • Whether an unlock is a one-off or a per-purchase price
  • Whether the −50% recruit discount applies to unlock figures as well as prices
  • Seats, armour, weapons and speed for any vehicle in the list
  • Whether stock differs across LONESTAR, VALKYRA and MANTICORE

The roster above was recorded during the Closed Alpha and held until Bulkhead lifted its content embargo on 11 August 2026 — the terms are here, and our methodology page sets out what we held and what we still withhold.

Where to go from the catalogue