Land · Artillery
SPH-2
Specification
- Category
- Artillery
- Seats
- 3
- Top speed
- 65
- Fuel
- 105
- Progression
- Wardog Lvl 90
- Platform
- SPH-2
Speed and fuel use the units recorded in the game data; conversions are not verified.
Purchase budget
of the $10,000 starting balance.
$2,000 left after the purchase.
Excludes any one-off unlock fee and the rest of your loadout.
Vehicle notes
Published at $10,000 until 4 September 2026, the one vehicle whose list price did not sit at exactly twice its $4,000 observed figure. The progression snapshot lists it at $8,000, which is the 2.00x every other vehicle came back at; the observed figure was right and the doubling had been applied to a misread. Season 1 changelog, 9 September 2026 (official): Artillery Tank moves from Career level 55 to 90 and its unlock from $400,000 to $500,000.
How you get one
The SPH-2 has a purchase price of $8,000; it is 80% of the $10,000 every account gets once — and that money does not come back. Cash carries between matches in WARDOGS and what you lose stays lost, so the question is not whether you can afford it now but whether you can afford to lose it twice.
On top of the price, the SPH-2 carries a one-off unlock of $500,000 — paid once to add it to what you can buy, which is 5000% of the entire starting balance. That figure is from the imported progression snapshot rather than the tile, so it is reported, not confirmed.
The SPH-2 is not for sale at any price until you reach Wardog Lvl 90. That gate reads against your Wardog level — the counter the vendor uses for heavy armour and artillery, rather than the Driver and Pilot tracks everything else gates on. If Wardog level is the overall account level, as the name suggests, this is not something driving or flying a lot will bring forward. Bulkhead has published nothing about any of the three counters, so that reading is ours.
Recorded from the Closed Alpha vehicle vendor. The tab this vehicle is filed under is our reading — the capture was taken with the ALL filter selected, so no tile was seen under its own tab.
Guides that cover the SPH-2
How to use artillery in WARDOGS
A working guide to the WARDOGS L81 mortar and SPH-2: azimuth, sight range and mils, which arc to fire, how far each one reaches, and how to correct.
Why mortars took over WARDOGS in a week
The WARDOGS mortar meta explained: the shell camera, the three-round burst, why the economy rewards sitting in a FOB, and what actually counters it.
How to level up Support in WARDOGS: build, then RPG
Every Support unlock in WARDOGS with level and cost, why building a FOB is the fastest XP, and the route to the RPG at level 5, as of Season 1.
Where this vehicle sits in the game
Firing solution for the SPH-2
Drop the gun and the target on the map and read azimuth, range and barrel elevation. Reaches about 745–2660 m on level ground, corrected for terrain height on the map.
How to use artillery in WARDOGS
Spotting, the two arcs, walking a correction onto a target, and what the crew each do.
All 20 vehicles
The full Closed Alpha vendor roster, land and air, by tab.
The weapons that answer a vehicle
Anti-vehicle is not a niche pick when the other team can buy armour.
What a round actually pays
One complete payout, line by line, and the loadout refund on death.
Kolchia and the Control Zone
256 km² is why transport is a purchase and not a convenience.