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Guides· updated 10 September 2026Data as of Season 1 · 10 Sept 2026

How to level up Support in WARDOGS: build, then RPG

Support gates every answer to a vehicle. The fastest way there is a hammer, not a shotgun. Here is the ladder from C4 at level 2 to the MGL-40 at 35.

A soldier bringing a sledgehammer down on a wire-mesh Hesco basket full of earth in a muddy yard at sunset, a kneeling teammate tying wire beside him, pallets and a cargo truck behind.

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Lynxx

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WARDOGS Hub

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10 Sept 2026 · WARDOGS Hub

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5 min readReported

Every other shooter of this size gives you an anti-tank weapon in a class menu. WARDOGS makes you earn it, on a track that also owns the shotguns, the machine guns and the hammers, and it is the track your squad cannot do without on day one, because nothing else answers a pickup with a gun on it.

This guide is the Support ladder as it stands at Season 1, the Early Access build, from our progression data, and the route through it that took players to Support 34 in a weekend. For how Support fits with the other five tracks, start with how to level up in WARDOGS.

Support levels when you build, break or repair

Four things pay Support XP. Kills with Support weapons: the gateless MP43 shotgun at 400 dollars, the M500, the M249 and PKM, and every launcher. Building at a Forward Operating Base, on every swing. Repairing vehicles with a drill, from the Light Drill at Support 1. And destroying vehicles, buildables and spawn vehicles with anything that pays Support.

The shotgun route is the slow one. WARDOGS' ranges make shotgun kills a niche, and everyone who levelled Support quickly in the beta did it with a hammer.

Build first: one match to the Large Hammer

The first-match kit that works is the free rifle, a bigger backpack and a Forward Operating Base at 7,500 dollars, then a vehicle from the vendor with a crate of build supplies, driven to a tower. Do not buy a hammer, because the FOB ships with one. Placing Hesco walls, gates and doors paid XP and cash on every swing and a larger sum on each completion, and one match of it ended nine points short of Support 7 with almost 100,000 dollars earned without firing a shot.

A forward operating base being walled in at dusk, three players with hammers and a mortar outlined behind them.
A base going up is Support XP on every swing. The fight can wait a match.

Support 8 matters because it is the Large Hammer, a 75,000 dollar unlock and 2,400 dollars at the vendor, and emplacements can only be built with it. Mortars, anti-air and the drone launcher pay in large chunks per action. A tier-three hammer is also what opens the SAM sites and the kamikaze drones.

Two multipliers from the beta are worth knowing. Placing a structure for a teammate to build pays you as they swing, so a pair placing for each other levels faster than either alone. And hammering the yellow marker during a build speeds it up several times over, which matters for emplacements.

The RPG at 5 is the reason the whole squad rushes Support

Level Unlock Unlock cost Price Note
1 Light Drill $10,000 $600 vehicle repairs pay Support
2 C4 Charge level only $250 Remote Detonator is a separate $15,000 unlock
3 Medium Hammer $25,000 $800 Hesco walls, gates, doors
5 RPG-7 $30,000 see catalogue first handheld anti-vehicle
8 Large Hammer $75,000 $2,400 emplacements
10 M500 $50,000 see catalogue first shotgun with a gate
15 M249 SAW $100,000 see catalogue 100-round belt, bipod at 18
20 MAAWS $125,000 see catalogue second launcher
25 AT Mine $75,000 $650 persists after you die
30 PKM $150,000 see catalogue heavier than the M249
35 MGL-40 $200,000 see catalogue six-shot grenade launcher

The day-one plan is Support 5 for at least one player per squad. The RPG-7 handles packed infantry, light armour and every vehicle launch week will put in front of you, and each vehicle it kills pays Support back.

A soldier shouldering an RPG-7 behind a low wall as a pickup with a mounted gun crests the road.
Level 5 and thirty thousand dollars. Everything on wheels in launch week is about to find out.

C4 at 2 needs no unlock cost, only the level, and it clears trenches and soft walls. Two IEDs killed an enemy spawn vehicle for 15,000 dollars in the beta, and one destroyed a FOB for 2,500 dollars and 500 Support XP. FOB hunting is a legitimate route from level 2.

Mines at 25 are the sleeper unlock

Anti-tank mines unlock at Support 25 for 75,000 dollars and cost 650 dollars each. They stay where you put them after you die, and no limit to how many you can lay has been found; players laid 40,000 dollars' worth in a match to test it. On choke points and vehicle lanes they pay Support XP and cash for every vehicle that finds one.

Between the RPG and the mines the track hands you the M249 at 15 and the MAAWS at 20. The M249 with its bipod at 18 is where machine gun kills start to be a real XP stream, and it is the gun most Support players run from then on.

After 35 the unlocks are attachments

The MGL-40 at 35 is the last weapon. What remains are muzzle brakes and grips up to Support 45, and then nothing. Community guides quote a cap of 100, but Bulkhead has not published one, and past the last attachment your Support XP is buying Wardog levels.

The Wardog level is where Support meets artillery: the SPH-2 sat at Wardog 55 in the beta, not on the Support track, and its shells pay Support XP on everything they destroy. How to use it once you have it is in how to use artillery in WARDOGS, and the anti-vehicle loadouts show what people are carrying it with. The towers guide explains what all that building is for.

Common questions

How do you level up Support fast in WARDOGS?

Build. Buy a Forward Operating Base for 7,500 dollars, drive supplies to a tower and put up walls. Every hammer swing pays Support XP and cash, with a larger payout when the structure completes. One match of building reached within nine points of Support 7 in Closed Beta 02, and the Large Hammer sits one level higher at launch, at 8. Kills with shotguns, machine guns and launchers, and vehicle repairs with a drill, also pay Support.

What level is the RPG in WARDOGS?

Support level 5, with a 30,000 dollar one-off unlock. It is the first handheld anti-vehicle weapon on any track, which is why most beta squads made Support 5 their first target.

What does the Support role unlock in WARDOGS?

Explosives, launchers, shotguns, machine guns and building tools. C4 at 2, the Medium Hammer at 3, the RPG-7 at 5, the Large Hammer at 8, the M500 at 10, the M249 at 15, the MAAWS at 20, anti-tank mines at 25, the PKM at 30 and the MGL-40 at 35. The Large Hammer is what emplacements such as mortars need.

Does building give XP in WARDOGS?

Yes. Placing and building structures at a Forward Operating Base pays Support XP and cash on each swing and again on completion, and larger structures pay more. You also earn when teammates build something you placed.

Sources

Everything in this article traces back to one of these. Where a claim could not be sourced, it is labelled in the text rather than left to look settled.

  1. 01Observed first-hand in the WARDOGS Closed Beta, 21–23 August 2026 ↗
  2. 02Bulkhead, "WARDOGS | Closed Beta 02 Announcement", Steam, 1 September 2026 ↗
  3. 03youtu.be ↗
  4. 04youtu.be ↗
  5. 05youtu.be ↗
  6. 06youtu.be ↗

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