AH-6M [MINIGUNS]
AH-6M [MINIGUNS]
Combat
Locked, gate unread
![AH-6M [MINIGUNS] — in-game vendor render](/vehicles/ah-6m-miniguns.webp)
The tile was locked and its requirement was not legible on our capture. We are not guessing at one.
The Closed Alpha vehicle vendor tile, transcribed. Nothing on this card is a measured figure — no vehicle in this catalogue has been driven or tested.
How you get one
The AH-6M [MINIGUNS] was locked on our capture with no requirement printed legibly on the tile. It exists and it is in the vendor; what it takes to get one is a question we cannot answer yet, and a plausible-looking guess would be worse than this sentence.
Recorded from the Closed Alpha vehicle vendor. The tab this vehicle is filed under is our reading — the capture was taken with the ALL filter selected, so no tile was seen under its own tab.
Other combat in the vendor
The rest of the tab the AH-6M [MINIGUNS] is sold under — buyable first, then cash unlocks, then whatever you have to earn.
Where this vehicle sits in the game
All 20 vehicles
The full Closed Alpha vendor roster, land and air, by tab.
The weapons that answer a vehicle
Anti-vehicle is not a niche pick when the other team can buy armour.
How the cash economy works
$10,000 once per account, and what you lose stays lost.
Kolchia and the Control Zone
256 km² is why transport is a purchase and not a convenience.
![AH-6R [ROCKETS] — in-game vendor render](/vehicles/ah-6r-rockets.webp)

![UH-1Y [MINIGUNS] — in-game vendor render](/vehicles/uh-1y-miniguns.webp)