Land · Tanks
FLAKPANZER GEPARD
Specification
- Category
- Tanks
- Seats
- 2
- Top speed
- 65
- Fuel
- 110
- Progression
- Wardog Lvl 45
- Platform
- Flakpanzer Gepard
Speed and fuel use the units recorded in the game data; conversions are not verified.
Purchase budget
of the $10,000 starting balance.
$0 left after the purchase.
Excludes any one-off unlock fee and the rest of your loadout.
Vehicle notes
Corrected 13 September 2026. The Season 1 build's vehicle vendor table prices the Gepard at $10,000; this row had carried $8,000 from the alpha datamine. Nothing in the builds between says when it moved, so this is published as the current price rather than as a Season 1 price rise.
How you get one
The FLAKPANZER GEPARD has a purchase price of $10,000; it is 100% of the $10,000 every account gets once — and that money does not come back. Cash carries between matches in WARDOGS and what you lose stays lost, so the question is not whether you can afford it now but whether you can afford to lose it twice.
The FLAKPANZER GEPARD is not for sale at any price until you reach Wardog Lvl 45. That gate reads against your Wardog level — the counter the vendor uses for heavy armour and artillery, rather than the Driver and Pilot tracks everything else gates on. If Wardog level is the overall account level, as the name suggests, this is not something driving or flying a lot will bring forward. Bulkhead has published nothing about any of the three counters, so that reading is ours.
Recorded from the Closed Alpha vehicle vendor. The tab this vehicle is filed under is our reading — the capture was taken with the ALL filter selected, so no tile was seen under its own tab.
Other tanks in the vendor
The rest of the tab the FLAKPANZER GEPARD is sold under — buyable first, then cash unlocks, then whatever you have to earn.
Guides that cover the FLAKPANZER GEPARD
Where this vehicle sits in the game
All 20 vehicles
The full Closed Alpha vendor roster, land and air, by tab.
The weapons that answer a vehicle
Anti-vehicle is not a niche pick when the other team can buy armour.
What a round actually pays
One complete payout, line by line, and the loadout refund on death.
Kolchia and the Control Zone
256 km² is why transport is a purchase and not a convenience.
