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magazine
Published Updated Data as of Alpha 1 · 7 Aug 2026

AMP-9 20 RND MAGAZINE

AMP-9 20 RND MAGAZINE — in-game vendor render
Price
$70
Capacity
20 rounds

What it changes

  • ADS time×1unchanged
  • horizontal recoil×1unchanged
  • vertical recoil×1unchanged

Multipliers against the weapon's own figure, so they compound with the platform's stats and with whatever else is fitted. A page like this could only name these attributes until 22 August 2026; the amounts are the game's, and which direction counts as an improvement is our reading of what each attribute means.

What it goes on

1 weapon

One side names the other — sometimes the weapon naming this magazine, sometimes the reverse. That is a reference rather than a fitment, and nothing yet settles whether a name permits or merely mentions. How we grade that.

At $70 it is the 19th cheapest of the 40 priced magazines, from $10 to $280.

Nearest magazines

of 42 · all on the hub

What it costs loaded

empty, then by load
  • Empty$70
  • FMJ tracer$90
  • Hollow-point tracer$100
  • Armour-piercing tracer$110

The vendor sells this magazine empty or filled, and the filled prices are what the rounds inside cost on top. Every load in the build is a tracer variant; whether a non-tracer version exists on the shelf is not something the tables say.

Where it goes

Slot 1 of 4, and the only one that arrives with something already in it — the rifle comes with a drum fitted, badged '1'. A magazine card prints a capacity, a calibre and the weapon it fits, and prices the rounds inside it separately from the magazine.

That describes the slot rather than this magazine, and its count is the build's. The hub lists the 42 we can name.

No tooltip copy for this one — the vendor never wrote it a card. The price is the list figure, not the halved one the alpha's −50% recruit banner showed.

Where to go from here