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magazine
Published Updated Data as of Beta 1 · 21 Aug 2026

SVD 10 RND MAGAZINE

SVD 10 RND MAGAZINE — in-game vendor render
Price
$40
Capacity
10 rounds
Weight
0.34 kg

What it changes

  • ADS time×1.066% slower
  • equip speed×0.910% slower
  • horizontal recoil×1unchanged
  • vertical recoil×1unchanged

Multipliers against the weapon's own figure, so they compound with the platform's stats and with whatever else is fitted. A page like this could only name these attributes until 22 August 2026; the amounts are the game's, and which direction counts as an improvement is our reading of what each attribute means.

What it goes on

Nothing on file. No weapon names this magazine and it names no weapon back, so this page cannot tell you which guns take it — and it will not guess from the name.

The same is true of most of the 42 magazines here. Pairings exist for the slots the alpha capture opened, and this was not one of them.

At $40 it is the 14th cheapest of the 40 priced magazines, from $10 to $280.

Nearest magazines

of 42 · all on the hub

What it costs loaded

empty, then by load
  • Empty$40
  • FMJ tracer$100
  • Hollow-point tracer$150
  • Armour-piercing tracer$220

The vendor sells this magazine empty or filled, and the filled prices are what the rounds inside cost on top. Every load in the build is a tracer variant; whether a non-tracer version exists on the shelf is not something the tables say.

Where it goes

Slot 1 of 4, and the only one that arrives with something already in it — the rifle comes with a drum fitted, badged '1'. A magazine card prints a capacity, a calibre and the weapon it fits, and prices the rounds inside it separately from the magazine.

That describes the slot rather than this magazine, and its count is the build's. The hub lists the 42 we can name.

No tooltip copy for this one — the vendor never wrote it a card. The price is the list figure, not the halved one the alpha's −50% recruit banner showed.

Where to go from here