Western Europe
WARDOGS Ozeti map
A hill town holds the valley floor — low buildings strung along one road, a walled stadium at one end, a church on the high ground above it — and the land around is orchard, dry field parcels and scattered pine. Cover is walls, treelines and terracing: thick once you are inside the town and close to absent on the open approaches, which makes getting there the hard part. The game files call this world Europe and the layout Madrid; Ozeti is the name the server browser prints.
Firing a mortar or an SPH-2 on this ground? The mortar & artillery calculator runs on the same terrain, with the spawns, vendors and towers marked.Open the calculator →Specifications
- Playable area
- 256 km²
- Edge to edge
- 16 × 16 km
- Corner to corner
- 22.6 km
- Control Zone
- 2 × 2 km, randomised every match
- Hot Zone
- Shifts inside it — double score, double cash
- Players
- Up to 100, across three teams
- Grid
- 1 km cells, A–P × 1–16
- Detail at full zoom
- One metre per pixel — individual buildings
The shape of the ground here is the game's own, at roughly one pixel per metre — every ridge, river, road and building outline sits where WARDOGS puts it. It is rendered without colour, so read it as terrain rather than as exactly what you see in game, and its tone was matched to Bakurani rather than calibrated against a screenshot of this map. The 55 place names are the game's own, positioned where it puts them, but Bulkhead has never published a name here — so treat them as accurate to the build and liable to change, not as final. Playable since Closed Beta 02 opened on 3 September 2026. Hover anywhere on the map for a grid reference — it uses the same 1 km lettered grid as the Control Zone explorer, so a position called here reads the same there.