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North American theatre

WARDOGS Zestafona map

Unconfirmed

Arid high country, and the most open of the three. Irrigated field blocks follow a creek along the valley floor with scattered settlement between them, while the surrounding ridges are bare rock and low scrub with almost no canopy. Cover is agricultural and man-made rather than natural, so the approaches are long and exposed in a way neither other map is.

Not playable yet. Only Bakurani has been in a build anyone outside Bulkhead has played. This map is expected after the Closed Beta on 21–23 August. The terrain is real and the map's name is settled — what is not is how it plays.

MAP EXPLORER/ Zestafona
Zestafona
——
SELECT / PANLOCAL BOARD

Specifications

Playable area
256 km²
Edge to edge
16 × 16 km
Corner to corner
22.6 km
Control Zone
2 × 2 km, randomised every match
Hot Zone
Shifts inside it — double score, double cash
Players
Up to 100, across three teams
Grid
1 km cells, A–P × 1–16
Detail at full zoom
One metre per pixel — individual buildings

The shape of the ground here is the game's own, at roughly one pixel per metre — every ridge, river, road and building outline sits where WARDOGS puts it. It is rendered without colour, so read it as terrain rather than as exactly what you see in game, and its tone was matched to Bakurani rather than calibrated against a screenshot of this map. The 56 place names are the game's own, positioned where it puts them, but Bulkhead has never published a name here — so treat them as accurate to the build and liable to change, not as final. This map is not playable yet. Its name, Zestafona, is Reported rather than Confirmed — see _naming. Hover anywhere on the map for a grid reference — it uses the same 1 km lettered grid as the Control Zone explorer, so a position called here reads the same there.

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