North American theatre
WARDOGS Zestafona map
Arid high country, and the most open of the three. Irrigated field blocks follow a creek along the valley floor with scattered settlement between them, while the surrounding ridges are bare rock and low scrub with almost no canopy. Cover is agricultural and man-made rather than natural, so the approaches are long and exposed in a way neither other map is.
Not playable yet. Only Bakurani has been in a build anyone outside Bulkhead has played. This map is expected after the Closed Beta on 21–23 August. The terrain is real and the map's name is settled — what is not is how it plays.
Specifications
- Playable area
- 256 km²
- Edge to edge
- 16 × 16 km
- Corner to corner
- 22.6 km
- Control Zone
- 2 × 2 km, randomised every match
- Hot Zone
- Shifts inside it — double score, double cash
- Players
- Up to 100, across three teams
- Grid
- 1 km cells, A–P × 1–16
- Detail at full zoom
- One metre per pixel — individual buildings
The shape of the ground here is the game's own, at roughly one pixel per metre — every ridge, river, road and building outline sits where WARDOGS puts it. It is rendered without colour, so read it as terrain rather than as exactly what you see in game, and its tone was matched to Bakurani rather than calibrated against a screenshot of this map. The 56 place names are the game's own, positioned where it puts them, but Bulkhead has never published a name here — so treat them as accurate to the build and liable to change, not as final. This map is not playable yet. Its name, Zestafona, is Reported rather than Confirmed — see _naming. Hover anywhere on the map for a grid reference — it uses the same 1 km lettered grid as the Control Zone explorer, so a position called here reads the same there.