Loadout class
Sniper loadouts
Reaching past the fight, and what the reach costs in cash and kilos.
WARDOGS has no fixed classes — you buy a kit before every life and your role is what you bought. These are the kits players published to the loadout hub that are built for this job, filed there by what they carry.
7 builds · ranked by votes
Build one in the planner
Early Game SniperSirSpud787MOSIN NAGANTMedic 5Recon 10Wardog 23ReconBudget$11,029
16.8 kg · 240 items
SNIPER EARLY GAME, GUN OPCIONAL.MonsterCabjKH-2002Medic 2InfantryReconBudget$1,965
8.5 kg · 70 items
SNIPER EARLY GAME, GUN OPCIONAL.MonsterCabjKH-2002Medic 2InfantryReconBudget$1,865
7.6 kg · 69 items
I ain't hitting shit buildDairynSCOUT RIFLE TDReconBudgetBeginnerAll-round$2,465
10.3 kg · 69 items
Late Game Hidden SniperSirSpud787AMR 50Assault 45Medic 30Recon 50Wardog 80ReconSupport$29,710
41.6 kg · 215 items
SKS metaZentexkSKSMedic 9Recon 8Wardog 32ReconAll-round$11,350
17.5 kg · 102 items
RECON STARTERRenzzoRizzoSCOUT RIFLE TDMedic 2Recon 2Wardog 1ReconBudgetBeginner$5,414
11.2 kg · 110 items
What puts a build in the sniper class
The primary weapon is a sniper or marksman rifle. Read off the share code at publish time; it cannot be voted off.
A build can be several things at once — a $3,500 kit with a marksman rifle is a sniper build and a budget build — and the chips on each row are the other classes it carries.
Other classes
Keep going
The whole hub
Every published build, newest or top-voted, with votes and comments.
Loadout planner
Build a kit against the real vendor prices and the movement bands, then publish it here.
Does WARDOGS have classes?
No fixed ones. Six XP tracks, and a role you buy before each life.
Tier list
Which weapons are worth the money, on cost per kill.