Skip to content
← All weapons

COMPOUND BOW

Reported
Published Updated Data as of Alpha 1 · 7 Aug 2026

COMPOUND BOW

Bow

B1.3 kg$1,350
COMPOUND BOW
Ammunition
Standard Arrows
Fire modes
Semi
Rewards
Recon XP
Unlocks at
Recon Lvl 17

COMPOUND BOW is a bow in WARDOGS, firing Standard Arrows. It weighs 1.3 kg. It costs $1,350 and unlocks at Recon Lvl 17. On the tier list it is B tier.

Details

Category
Bow
Price
$1,350
Share of $10,000 budget
14%
Unlocks at
Recon Lvl 17
Unlock cost
$75,000
Rewards
Recon XP
Weight
1.3 kg
Tier list
B tier, #26 of 37

Weapon stats

Rate of fire
90 rpm
Fire modes
Semi
Muzzle velocity
160 m/s
Effective range
60 m
Accuracy
0 mrad
Deviation
4°
Melee damage
35
Suppression
×1

The platform's own figures from the game files, before any attachment moves them. 1 mrad is about 10 cm of spread at 100 m.

In-game vendor card

COMPOUND BOW

Bows

1.3 kg

$1,350

COMPOUND BOW — in-game vendor render
  • –Pull & Release
  • –Standard Arrows

RewardsRecon XP

Silent and deadly.

“Sometimes you need to go back to basics.”

Reach Recon Lvl 17

Unlock: $75,000

The vendor's own card, as shown in the Closed Alpha. The level it opens at and the one-off unlock come from a progression snapshot dated 2 September 2026, and are reported rather than confirmed.

At $1,350 the COMPOUND BOW is 14% of a full loadout budget, leaving $8,650 for everything else you carry. What a complete kit costs.

What “Recon XP” means on that card

WARDOGS has no fixed classes. Progression runs on six XP tracks, and Bulkhead has confirmed they are earned by using specialist gear rather than picked from a menu — so the REWARDS line is not flavour, it is the rule. Carry the COMPOUND BOW and the XP goes to Recon, whatever the rest of your loadout is doing.

That makes the vendor tab a progression choice as much as a combat one. Every weapon we saw in the alpha pointed at exactly one track, and the tracks split along the vendor tabs: rifles fed Assault, SMGs fed Medic, shotguns and LMGs fed Support, everything long-range fed Recon.

Which is the argument for picking a weapon by what it leaves you rather than by what it does: what a full kit around the COMPOUND BOW costs decides whether the track is affordable to grind, and where the COMPOUND BOW lands once cost is the tiebreak is a different question from raw damage.

Six tracks and gear-driven progression are confirmed by Bulkhead. Which weapon feeds which track is our Alpha 1 reading, and it can change.

Also earns Recon XP

Different vendor tabs, same progression track — carry any of these and the XP goes to the same place.

Guides that cover the COMPOUND BOW

Where this weapon sits in the game