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SKS

Reported
Published Updated Data as of Alpha 1 · 7 Aug 2026

SKS

Marksman rifle

A3.85 kg$2,400
SKS
Ammunition
7.62x39mm
Fire modes
Semi
Rewards
Recon XP
Unlocks at
Recon Lvl 5

SKS is a marksman rifle in WARDOGS, chambered in 7.62x39mm. It does 34 damage per round at 420 rounds per minute, with a muzzle velocity of 735 m/s and an effective range of 400 m. It weighs 3.85 kg. It costs $2,400 and unlocks at Recon Lvl 5. On the tier list it is A tier.

Details

Category
Marksman rifle
Price
$2,400
Share of $10,000 budget
24%
Unlocks at
Recon Lvl 5
Unlock cost
$25,000
Rewards
Recon XP
Weight
3.85 kg
Tier list
A tier, #10 of 37

Weapon stats

Damage per round
34
Rate of fire
420 rpm
Fire modes
Semi
Muzzle velocity
735 m/s
Effective range
400 m
Accuracy
0.73 mrad
Deviation
5.5°
Zeroing
100–1000 m
Melee damage
35
Suppression
×1.1

The platform's own figures from the game files, before any attachment moves them. 1 mrad is about 10 cm of spread at 100 m.

Shots to kill

Target wearsBody shotsBody TTKHead shotsHead TTK
No armour3286 ms2143 ms
Level 14429 ms2143 ms
Level 24429 ms2143 ms
Level 35571 ms3286 ms
Level 46714 ms3286 ms

Every round on target, standard (FMJ) ammo, zero range, 100-health target. Head hits use the helmet of the same level. Damage falloff is not decoded, so long-range figures are a floor.

In-game vendor card

SKS

Marksman rifles

3.85 kg

$2,400

SKS — in-game vendor render
  • –Semi automatic
  • –7.62x39mm

RewardsRecon XP

A classic marksman rifle from the 20th century that has great recoil control.

Reach Recon Lvl 5

Unlock: $25,000

The vendor's own card, as shown in the Closed Alpha. The level it opens at and the one-off unlock come from a progression snapshot dated 2 September 2026, and are reported rather than confirmed.

Attachments

Optics

15

All 15 change ADS zoom and aim time. The build names the attributes; it does not publish the amounts, so neither do we.

OpticPrice
$820
$580
$520
$840
$650
$640
$740
$880
$860
$1,650
$680
—
$1,800
—
$850

Foregrips

1

Changes aim time, horizontal recoil, spread and vertical recoil. The build names the attributes; it does not publish the amounts, so neither do we.

ForegripPrice
$810

These are the attachments the game pairs with the SKS in the alpha. The pairing is the game's own rather than a menu we opened, so read it as what the game associates with this weapon — accurate to the build, and worth checking in game before you plan a loadout around it.

A further 2 are paired with it that we cannot yet name, with no vendor entry we have seen. Those are held back until they have one — why we do that.

Ammunition

The SKS fires 7.62×39mm, bought separately from the weapon. Which weapons take which calibre is the game's own association rather than a menu we opened, and it agrees across all three places the build records it.

The SKS itself costs as much as 60 boxes of what it fires, at $40 a box. The spread across calibres runs $10 to $250, wider than the gap between most of the rifles that fire them, so a cheap weapon on an expensive calibre is not a cheap loadout.

LoadPer round
—
—
—

Per-round prices are arithmetic — a loaded magazine's price minus the empty one's, over its capacity. How much difference each load makes has never been published. Everything we have on 7.62×39mm.

At $2,400 the SKS is 24% of a full loadout budget, leaving $7,600 for everything else you carry. What a complete kit costs.

What “Recon XP” means on that card

WARDOGS has no fixed classes. Progression runs on six XP tracks, and Bulkhead has confirmed they are earned by using specialist gear rather than picked from a menu — so the REWARDS line is not flavour, it is the rule. Carry the SKS and the XP goes to Recon, whatever the rest of your loadout is doing.

That makes the vendor tab a progression choice as much as a combat one. Every weapon we saw in the alpha pointed at exactly one track, and the tracks split along the vendor tabs: rifles fed Assault, SMGs fed Medic, shotguns and LMGs fed Support, everything long-range fed Recon.

Which is the argument for picking a weapon by what it leaves you rather than by what it does: what a full kit around the SKS costs decides whether the track is affordable to grind, and where the SKS lands once cost is the tiebreak is a different question from raw damage.

Six tracks and gear-driven progression are confirmed by Bulkhead. Which weapon feeds which track is our Alpha 1 reading, and it can change.

Other marksman rifles in the vendor

The rest of the tab the SKS is sold under, cheapest first.

Also earns Recon XP

Different vendor tabs, same progression track — carry any of these and the XP goes to the same place.

Guides that cover the SKS

Where this weapon sits in the game