SCOUT RIFLE TD
SCOUT RIFLE TD is a sniper rifle in WARDOGS, chambered in 5.56x45mm. It does 28 damage per round at 46 rounds per minute, with a muzzle velocity of 975 m/s and an effective range of 300 m. It weighs 2.95 kg. It costs $1,200. On the tier list it is D tier.
Details
- Category
- Sniper rifle
- Price
- $1,200
- Share of $10,000 budget
- 12%
- Rewards
- Recon XP
- Weight
- 2.95 kg
- Tier list
- D tier, #37 of 37
Weapon stats
- Damage per round
- 28
- Rate of fire
- 46 rpm
- Fire modes
- Semi
- Muzzle velocity
- 975 m/s
- Effective range
- 300 m
- Accuracy
- 1.5 mrad
- Deviation
- 4°
- Zeroing
- 100 m, fixed
- Melee damage
- 40
- Suppression
- ×1.5
The platform's own figures from the game files, before any attachment moves them. 1 mrad is about 10 cm of spread at 100 m.
Shots to kill
| Target wears | Body shots | Body TTK | Head shots | Head TTK |
|---|---|---|---|---|
| No armour | 3 | 2,609 ms | 2 | 1,304 ms |
| Level 1 | 4 | 3,913 ms | 2 | 1,304 ms |
| Level 2 | 5 | 5,217 ms | 2 | 1,304 ms |
| Level 3 | 5 | 5,217 ms | 3 | 2,609 ms |
| Level 4 | 7 | 7,826 ms | 3 | 2,609 ms |
Every round on target, standard (FMJ) ammo, zero range, 100-health target. Head hits use the helmet of the same level. Damage falloff is not decoded, so long-range figures are a floor.
In-game vendor card
SCOUT RIFLE TD
Sniper rifles
2.95 kg
$1,200

- –Break-action
- –5.56x45mm
RewardsRecon XP
A single-shot takedown rifle. Cheap, concealable and accurate enough for mercenary work.
The vendor's own card, as shown in the Closed Alpha.
Attachments
Optics
10All 10 change ADS zoom, aim time and zeroing range. The build names the attributes; it does not publish the amounts, so neither do we.
| Optic | Price | |
|---|---|---|
| $580 | ||
| ||
| $520 | ||
| ||
| $650 | ||
| ||
| $640 | ||
| ||
| $740 | ||
| ||
| $880 | ||
| ||
| $860 | ||
| $1,650 | ||
| $680 | ||
| $1,800 | ||
Muzzle devices
1Changes aim time, horizontal recoil, spread and vertical recoil. The build names the attributes; it does not publish the amounts, so neither do we.
| Muzzle device | Price | |
|---|---|---|
| $1,000 | ||
| ||
These are the attachments the game pairs with the SCOUT RIFLE TD in the alpha. The pairing is the game's own rather than a menu we opened, so read it as what the game associates with this weapon — accurate to the build, and worth checking in game before you plan a loadout around it.
A further 5 are paired with it that we cannot yet name, with no vendor entry we have seen. Those are held back until they have one — why we do that.
Ammunition
The SCOUT RIFLE TD fires 5.56×45mm, bought separately from the weapon. Which weapons take which calibre is the game's own association rather than a menu we opened, and it agrees across all three places the build records it.
The SCOUT RIFLE TD itself costs as much as 80 boxes of what it fires, at $15 a box. The spread across calibres runs $10 to $250, wider than the gap between most of the rifles that fire them, so a cheap weapon on an expensive calibre is not a cheap loadout.
| Load | Per round |
|---|---|
| $1.50 | |
| $4 | |
| $2.50 |
Per-round prices are arithmetic — a loaded magazine's price minus the empty one's, over its capacity. How much difference each load makes has never been published. Everything we have on 5.56×45mm.
At $1,200 the SCOUT RIFLE TD is 12% of a full loadout budget, leaving $8,800 for everything else you carry. What a complete kit costs.
What “Recon XP” means on that card
WARDOGS has no fixed classes. Progression runs on six XP tracks, and Bulkhead has confirmed they are earned by using specialist gear rather than picked from a menu — so the REWARDS line is not flavour, it is the rule. Carry the SCOUT RIFLE TD and the XP goes to Recon, whatever the rest of your loadout is doing.
That makes the vendor tab a progression choice as much as a combat one. Every weapon we saw in the alpha pointed at exactly one track, and the tracks split along the vendor tabs: rifles fed Assault, SMGs fed Medic, shotguns and LMGs fed Support, everything long-range fed Recon.
Which is the argument for picking a weapon by what it leaves you rather than by what it does: what a full kit around the SCOUT RIFLE TD costs decides whether the track is affordable to grind, and where the SCOUT RIFLE TD lands once cost is the tiebreak is a different question from raw damage.
Six tracks and gear-driven progression are confirmed by Bulkhead. Which weapon feeds which track is our Alpha 1 reading, and it can change.
Other sniper rifles in the vendor
The rest of the tab the SCOUT RIFLE TD is sold under, cheapest first.
Also earns Recon XP
Different vendor tabs, same progression track — carry any of these and the XP goes to the same place.
Guides that cover the SCOUT RIFLE TD
Where this weapon sits in the game
Where the SCOUT RIFLE TD ranks
The tier list, and why cost decides it more than damage does.
Complete builds by what they cost
What a full kit around this weapon leaves in the balance.
Every weapon we have recorded
The full Closed Alpha roster, by category.
What a round actually pays
One complete payout, line by line, and the loadout refund on death.




















