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Sniper riflesReported
Published Updated Data as of Alpha 1 · 7 Aug 2026

SCOUT RIFLE TD

SCOUT RIFLE TD

Sniper rifles

2.95 kg

$1,100

SCOUT RIFLE TD — in-game vendor render
  • –Break-action
  • –5.56x45mm

RewardsRecon XP

A single-shot takedown rifle. Cheap, concealable and accurate enough for mercenary work.

The vendor's own card, as shown in the Closed Alpha.

Weapon stats

Damage per hit and rate of fire are the SCOUT RIFLE TD's two base figures — the numbers every other calculation on this page starts from.

Damage
28

per hit, by calibre

Rate of fire
46

rounds per minute

From here down it is our model. Those two numbers give a time to kill against a 100-health target, re-run per range band at assumed hit rates.

Shots to kill
4
Time to kill
3,913 ms
Close range
10,290 ms
Medium range
7,391 ms
Long range
8,729 ms
Speed rank
#20 of 20

Figures move between patches — how the model works and what it ignores. Where the SCOUT RIFLE TD lands once price is the tiebreak is on the tier list.

Attachments

Optics

10

All 10 change ADS zoom, aim time and zeroing range. The build names the attributes; it does not publish the amounts, so neither do we.

OpticPrice
$580
$520
$650
$640
$740
$880
$860
$1,650
$680
$1,800

Muzzle devices

1

Changes aim time, horizontal recoil, spread and vertical recoil. The build names the attributes; it does not publish the amounts, so neither do we.

Muzzle devicePrice
$1,000

These are the attachments the game pairs with the SCOUT RIFLE TD in the alpha. The pairing is the game's own rather than a menu we opened, so read it as what the game associates with this weapon — accurate to the build, and worth checking in game before you plan a loadout around it.

A further 5 are paired with it that we cannot yet name, with no vendor entry we have seen. Those are held back until they have one — why we do that.

Ammunition

The SCOUT RIFLE TD fires 5.56×45mm, bought separately from the weapon. Which weapons take which calibre is the game's own association rather than a menu we opened, and it agrees across all three places the build records it.

The SCOUT RIFLE TD itself costs as much as 73 boxes of what it fires, at $15 a box. The spread across calibres runs $10 to $250, wider than the gap between most of the rifles that fire them, so a cheap weapon on an expensive calibre is not a cheap loadout.

LoadPer round
$1.50
$4
$2.50

Per-round prices are arithmetic — a loaded magazine's price minus the empty one's, over its capacity. How much difference each load makes has never been published. Everything we have on 5.56×45mm.

At $1,100 the SCOUT RIFLE TD is 11% of a full loadout budget, leaving $8,900 for everything else you carry. What a complete kit costs.

What “Recon XP” means on that card

WARDOGS has no fixed classes. Progression runs on six XP tracks, and Bulkhead has confirmed they are earned by using specialist gear rather than picked from a menu — so the REWARDS line is not flavour, it is the rule. Carry the SCOUT RIFLE TD and the XP goes to Recon, whatever the rest of your loadout is doing.

That makes the vendor tab a progression choice as much as a combat one. Every weapon we saw in the alpha pointed at exactly one track, and the tracks split along the vendor tabs: rifles fed Assault, SMGs fed Medic, shotguns and LMGs fed Support, everything long-range fed Recon.

Which is the argument for picking a weapon by what it leaves you rather than by what it does: what a full kit around the SCOUT RIFLE TD costs decides whether the track is affordable to grind, and where the SCOUT RIFLE TD lands once cost is the tiebreak is a different question from raw damage.

Six tracks and gear-driven progression are confirmed by Bulkhead. Which weapon feeds which track is our Alpha 1 reading, and it can change.

Other sniper rifles in the vendor

The rest of the tab the SCOUT RIFLE TD is sold under, cheapest first.

Also earns Recon XP

Different vendor tabs, same progression track — carry any of these and the XP goes to the same place.

Guides that cover the SCOUT RIFLE TD

Where this weapon sits in the game