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PKM

Reported
Published Updated Data as of Alpha 1 · 7 Aug 2026

PKM

LMG

A7.5 kg$4,100
PKM
Ammunition
7.62x54mm
Fire modes
Auto / Semi
Rewards
Support XP
Unlocks at
Support Lvl 30

PKM is an LMG in WARDOGS, chambered in 7.62x54mm. It does 44 damage per round at 600 rounds per minute, with a muzzle velocity of 825 m/s and an effective range of 1000 m. It weighs 7.5 kg. It costs $4,100 and unlocks at Support Lvl 30. On the tier list it is A tier.

Details

Category
LMG
Price
$4,100
Share of $10,000 budget
41%
Unlocks at
Support Lvl 30
Unlock cost
$150,000
Rewards
Support XP
Weight
7.5 kg
Tier list
A tier, #11 of 37

Weapon stats

Damage per round
44
Rate of fire
600 rpm
Fire modes
Auto / Semi
Muzzle velocity
825 m/s
Effective range
1000 m
Accuracy
2.5 mrad
Deviation
20°
Zeroing
100–1000 m
Melee damage
40
Suppression
×0.9

The platform's own figures from the game files, before any attachment moves them. 1 mrad is about 10 cm of spread at 100 m.

Shots to kill

Target wearsBody shotsBody TTKHead shotsHead TTK
No armour3200 ms1Instant
Level 14300 ms2100 ms
Level 24300 ms2100 ms
Level 35400 ms2100 ms
Level 46500 ms3200 ms

Every round on target, standard (FMJ) ammo, zero range, 100-health target. Head hits use the helmet of the same level. Damage falloff is not decoded, so long-range figures are a floor.

In-game vendor card

PKM

LMGs

7.5 kg

$4,100

PKM — in-game vendor render
  • –Semi / Full Auto
  • –7.62x54mm

RewardsSupport XP

The PKM excels in keeping enemies suppressed thanks to its high powered rounds and slower rate of fire.

Reach Support Lvl 30

Unlock: $150,000

The vendor's own card, as shown in the Closed Alpha. The level it opens at and the one-off unlock come from a progression snapshot dated 2 September 2026, and are reported rather than confirmed.

Attachments

Magazines

1
MagazinePrice
$100

Optics

11

All 11 change ADS zoom and aim time. The build names the attributes; it does not publish the amounts, so neither do we.

OpticPrice
$820
$580
$520
$840
$650
$640
$740
$880
—
—
$850

Foregrips

1

Changes aim time, horizontal recoil, spread and vertical recoil. The build names the attributes; it does not publish the amounts, so neither do we.

ForegripPrice
$1,350

These are the attachments the game pairs with the PKM in the alpha. The pairing is the game's own rather than a menu we opened, so read it as what the game associates with this weapon — accurate to the build, and worth checking in game before you plan a loadout around it.

A further 1 are paired with it that we cannot yet name, with no vendor entry we have seen. Those are held back until they have one — why we do that.

Ammunition

The PKM fires 7.62×54mmR, bought separately from the weapon. Which weapons take which calibre is the game's own association rather than a menu we opened, and it agrees across all three places the build records it.

The PKM itself costs as much as 137 boxes of what it fires, at $30 a box. The spread across calibres runs $10 to $250, wider than the gap between most of the rifles that fire them, so a cheap weapon on an expensive calibre is not a cheap loadout.

LoadPer round
$6
$18
$11

Per-round prices are arithmetic — a loaded magazine's price minus the empty one's, over its capacity. How much difference each load makes has never been published. Everything we have on 7.62×54mmR.

At $4,100 the PKM is 41% of a full loadout budget, leaving $5,900 for everything else you carry. What a complete kit costs.

What “Support XP” means on that card

WARDOGS has no fixed classes. Progression runs on six XP tracks, and Bulkhead has confirmed they are earned by using specialist gear rather than picked from a menu — so the REWARDS line is not flavour, it is the rule. Carry the PKM and the XP goes to Support, whatever the rest of your loadout is doing.

That makes the vendor tab a progression choice as much as a combat one. Every weapon we saw in the alpha pointed at exactly one track, and the tracks split along the vendor tabs: rifles fed Assault, SMGs fed Medic, shotguns and LMGs fed Support, everything long-range fed Recon.

Which is the argument for picking a weapon by what it leaves you rather than by what it does: what a full kit around the PKM costs decides whether the track is affordable to grind, and where the PKM lands once cost is the tiebreak is a different question from raw damage.

Six tracks and gear-driven progression are confirmed by Bulkhead. Which weapon feeds which track is our Alpha 1 reading, and it can change.

Other lmgs in the vendor

The rest of the tab the PKM is sold under, cheapest first.

Also earns Support XP

Different vendor tabs, same progression track — carry any of these and the XP goes to the same place.

Guides that cover the PKM

Where this weapon sits in the game