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MAAWS

Reported
Published Updated Data as of Season 2 · 15 Oct 2026

MAAWS

Launcher

C$2,400
MAAWS
Ammunition
84mm Anti-Tank Shell
Fire modes
Semi
Rewards
Support XP
Unlocks at
Support Lvl 18

MAAWS is a launcher in WARDOGS, firing 84mm Anti-Tank Shell. It costs $2,400 and unlocks at Support Lvl 18. On the tier list it is C tier.

Details

Category
Launcher
Price
$2,400
Share of $10,000 budget
24%
Unlocks at
Support Lvl 18
Unlock cost
$100,000
Rewards
Support XP
Tier list
C tier, #32 of 37

Weapon stats

Rate of fire
100 rpm
Fire modes
Semi
Muzzle velocity
230 m/s
Effective range
400 m
Accuracy
2.5 mrad
Deviation
5°
Zeroing
100 m, fixed
Melee damage
40
Suppression
×1

The platform's own figures from the game files, before any attachment moves them. 1 mrad is about 10 cm of spread at 100 m.

In-game vendor card

MAAWS

Launchers

$2,400

MAAWS — in-game vendor render
  • –84mm Anti-Tank Shell
  • –Reusable launch tube

RewardsSupport XP

Anti-tank launcher that is highly effective against light and armored vehicle targets.

Reach Support Lvl 18

Unlock: $100,000

The vendor's own card, as shown in the Closed Alpha. The level it opens at and the one-off unlock come from a progression snapshot dated 2 September 2026, and are reported rather than confirmed.

84mm, the recoilless-rifle calibre, which is why it sits under launchers rather than with the rifles.

Attachments

Optics

3

All 3 change ADS zoom and aim time. The build names the attributes; it does not publish the amounts, so neither do we.

OpticPrice
$580
$340
—

These are the attachments the game pairs with the MAAWS in the alpha. The pairing is the game's own rather than a menu we opened, so read it as what the game associates with this weapon — accurate to the build, and worth checking in game before you plan a loadout around it.

At $2,400 the MAAWS is 24% of a full loadout budget, leaving $7,600 for everything else you carry. What a complete kit costs.

What “Support XP” means on that card

WARDOGS has no fixed classes. Progression runs on six XP tracks, and Bulkhead has confirmed they are earned by using specialist gear rather than picked from a menu — so the REWARDS line is not flavour, it is the rule. Carry the MAAWS and the XP goes to Support, whatever the rest of your loadout is doing.

That makes the vendor tab a progression choice as much as a combat one. Every weapon we saw in the alpha pointed at exactly one track, and the tracks split along the vendor tabs: rifles fed Assault, SMGs fed Medic, shotguns and LMGs fed Support, everything long-range fed Recon.

Which is the argument for picking a weapon by what it leaves you rather than by what it does: what a full kit around the MAAWS costs decides whether the track is affordable to grind, and where the MAAWS lands once cost is the tiebreak is a different question from raw damage.

Six tracks and gear-driven progression are confirmed by Bulkhead. Which weapon feeds which track is our Alpha 1 reading, and it can change.

Other launchers

The rest of the category the MAAWS is filed under, cheapest first. Where these are bought is still unconfirmed.

Also earns Support XP

Different vendor tabs, same progression track — carry any of these and the XP goes to the same place.

Guides that cover the MAAWS

Where this weapon sits in the game