MGL-40
MGL-40
Launchers
$6,000

- –40mm Grenade Shells
- –6-shot launch tube
RewardsSupport XP
Shoulder-fired grenade launcher that is highly effective against infantry and unarmored vehicles.
Reach Support Lvl 35
Unlock: $200,000
The vendor's own card, as shown in the Closed Alpha. The level it opens at and the one-off unlock are not from that tile: they come from a progression snapshot dated 2 September 2026, and are reported rather than confirmed.
40mm, and the only launcher with a barrel, handguard, pistol grip and stock of its own plus a choice of optics — so it is configurable in a way the other two are not.
Attachments
Optics
5All 5 change ADS zoom and aim time. The build names the attributes; it does not publish the amounts, so neither do we.
| Optic | Price | |
|---|---|---|
| $580 | ||
| ||
| $340 | ||
| ||
| $790 | ||
| ||
| — | ||
| — | ||
These are the attachments the game pairs with the MGL-40 in the alpha. The pairing is the game's own rather than a menu we opened, so read it as what the game associates with this weapon — accurate to the build, and worth checking in game before you plan a loadout around it.
A further 4 are paired with it that we cannot yet name, with no vendor entry we have seen. Those are held back until they have one — why we do that.
At $6,000 the MGL-40 is 60% of a full loadout budget, leaving $4,000 for everything else you carry. What a complete kit costs.
What “Support XP” means on that card
WARDOGS has no fixed classes. Progression runs on six XP tracks, and Bulkhead has confirmed they are earned by using specialist gear rather than picked from a menu — so the REWARDS line is not flavour, it is the rule. Carry the MGL-40 and the XP goes to Support, whatever the rest of your loadout is doing.
That makes the vendor tab a progression choice as much as a combat one. Every weapon we saw in the alpha pointed at exactly one track, and the tracks split along the vendor tabs: rifles fed Assault, SMGs fed Medic, shotguns and LMGs fed Support, everything long-range fed Recon.
Which is the argument for picking a weapon by what it leaves you rather than by what it does: what a full kit around the MGL-40 costs decides whether the track is affordable to grind, and where the MGL-40 lands once cost is the tiebreak is a different question from raw damage.
Six tracks and gear-driven progression are confirmed by Bulkhead. Which weapon feeds which track is our Alpha 1 reading, and it can change.
Other launchers
The rest of the category the MGL-40 is filed under, cheapest first. Where these are bought is still unconfirmed.
Also earns Support XP
Different vendor tabs, same progression track — carry any of these and the XP goes to the same place.
Guides that cover the MGL-40
How to level up Support in WARDOGS: build, then RPG
Every Support unlock in WARDOGS with level and cost, why building a FOB is the fastest XP, and the route to the RPG at level 5, as of Season 1.
WARDOGS vehicle weak spots: killing a Humvee
Where to hit a Humvee, a truck and an L2A6 tank in WARDOGS, what every anti-vehicle option costs to unlock and buy, and why the turret cannot keep up with you.
Where this weapon sits in the game
Where the MGL-40 ranks
The tier list, and why cost decides it more than damage does.
Complete builds by what they cost
What a full kit around this weapon leaves in the balance.
Every weapon we have recorded
The full Closed Alpha roster, by category.
What a round actually pays
One complete payout, line by line, and the loadout refund on death.










