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Guides· updated 23 September 2026Data as of Beta 2 · 3 Sept 2026

How to level up Medic in WARDOGS: unlocks and fast XP

Medic is the one role that pays you to level it. Here is every unlock from the 500-dollar resuscitator to the Super-45, and the revive loop that funds them.

A medic kneeling in a concrete trench pressing a manual resuscitator to a downed soldier's chest, a second medic reaching for another casualty behind, spent cases and smoke around them.

Written by

Lynxx

Edited by

WARDOGS Hub

Claims checked

5 Sept 2026 · WARDOGS Hub

Sources

6see all ↓

4 min readReported

In Squad or Hell Let Loose the medic is the role you play for the team. In WARDOGS it is also the role you play for your wallet, because reviving pays more than the tool that does it costs, and every revive is Medic XP.

This guide is the Medic ladder as it stood in Closed Beta 02, from our progression data, with the prices you pay at the vendor once each tile is open, and what each tool did in the hands of the medics who played it. For how the six tracks fit together, start with how to level up in WARDOGS.

Medic levels when you heal, revive or shoot an SMG

Two things pay Medic XP: medical actions and submachine gun kills. Healing a teammate pays. Reviving pays more. Kills with any SMG pay, and there is a third stream worth knowing: kills by a player you revived pay you Medic assist XP for the rest of their life.

The role has a gateless starting gun, the AMP-9 at 900 dollars, so a medic can fight from the first match. Bandages cost 200 dollars and need no level, and the counter-intuitive rule from the beta holds: bandage others, not yourself. Buddy aid pays XP and cash. Self-aid costs you the bandage.

The revive loop: level 2 is the whole early game

Medic 2 unlocks the Field Resuscitator for 10,000 dollars. After that it costs 500 dollars each, and a revive paid 1,000 dollars in the beta. Two per life is the right number: you will use them, and each one used is XP plus a small profit.

Two resuscitators and a folded stack of cash on a crate lid, a gloved hand counting.
Five hundred in, a thousand out, and the level moves. This is the loop the whole role is built on.

Every player also gets a free emergency resuscitator each life, and a medic who finds one on your body revives you in seconds rather than thirty. Carry it. It is the one item in the game that pays whoever picks it up.

The smoke arrives at Medic 5: white M18 for a 7,500 dollar unlock and 100 dollars a grenade. It is the cheapest cover in the game and it is what turns an exposed body into a revive. Do not confuse it with the supply request grenade, which looks the same in the vendor and does nothing for you in a fight.

Levels 9 to 14: the kit that keeps a squad in the zone

Level Unlock Unlock cost Price Note
4 PP-19 Vityaz $25,000 see catalogue first Medic SMG
5 M18 smoke, white $7,500 $100 cover for revives
9 Individual First Aid Kit $25,000 $800 full heals, keep for yourself
11 Defibrillator $50,000 $1,600 instant revive, needs a battery
14 Stim Pen $25,000 $250 unlimited combat sprint, drops your weight class
15 MP5 $75,000 see catalogue the SMG to run until 50

The Defibrillator at 11 is the reason to push. It revives instantly under fire, which a resuscitator cannot, and the day-one plan, Support to 5 for the RPG then Medic to 11 for the defib, is the one most beta squads ended up running whether they planned it or not.

The First Aid Kit is the one tool to spend on yourself. Once the Medical Bag arrives at 24 it becomes the only self-heal that does not drain your squad's supply.

Level 24: the Medical Bag changes how you hold ground

The Medical Bag unlocks at Medic 24 for 75,000 dollars and costs 2,000 dollars a spawn. Drop it behind hard cover and it heals everyone around it and speeds up revives. The catch is that it holds a finite pool and healing yourself from it drains a large share, which is why the First Aid Kit stays in your bag.

A medical bag behind a low wall with three soldiers crouched around it, one being bandaged.
The bag is for them. The kit in your pocket is for you.

The MP5 at 15 gets its 30-round magazine at 25 for 25,000 dollars. The Super-45 at 35 costs a 150,000 dollar unlock and arrives with a 13-round magazine; the 40-round drum is a further 50,000 dollars at Medic 50. The MP5 is the better gun until you have both, and the numbers say so.

After 50 there is nothing left to unlock

Medic 50 is the last unlock on the track. The level keeps climbing, and community guides quote a cap of 100, but Bulkhead has not published one, and nothing above 50 opens a tile. Past that point your Medic XP is buying Wardog levels and nothing else, which is a fine reason to keep reviving and a poor reason to grind.

What to do with the money is the other half. Medic is the role that funds the expensive tracks, and the cash economy explainer covers why a balance that persists between matches makes that matter. The builds medics are actually running are on the medic loadout page.

Common questions

How do you level up Medic fast in WARDOGS?

Revive and heal teammates, and fight with a submachine gun. Both pay Medic XP. Carry two Field Resuscitators from Medic 2, revive everyone you can inside the Control Zone, and bandage teammates rather than yourself. Kills by players you revived also pay you Medic assist XP.

What does the Medic role unlock in WARDOGS?

Medical tools and submachine guns. The Field Resuscitator at Medic 2, white smoke at 5, the Individual First Aid Kit at 9, the Defibrillator at 11, the Stim Pen at 14, the Medical Bag at 24, and the PP-19 Vityaz, MP5 and Super-45 at 4, 15 and 35. Unlocks stop at Medic 50.

How much does the Defibrillator cost in WARDOGS?

A 50,000 dollar one-off unlock at Medic 11, then 1,600 dollars each time you buy it, plus a battery. It revives instantly, which is the difference in a Hot Zone fight.

Does reviving pay money in WARDOGS?

Yes. A Field Resuscitator costs 500 dollars at the vendor and a revive paid 1,000 dollars in Closed Beta 02, so each one used is a profit as well as Medic XP. The exact payout formula has not been published.

Sources

Everything in this article traces back to one of these. Where a claim could not be sourced, it is labelled in the text rather than left to look settled.

  1. 01Observed first-hand in the WARDOGS Closed Beta, 21–23 August 2026 ↗
  2. 02Bulkhead, "WARDOGS | Closed Beta 02 Announcement", Steam, 1 September 2026 ↗
  3. 03youtube.com ↗
  4. 04youtu.be ↗
  5. 05youtu.be ↗
  6. 06youtu.be ↗

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