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ArmorReported
Published Updated Data as of Alpha 1 · 7 Aug 2026

LIGHT ARMOR

LIGHT ARMOR — in-game vendor render
Price
$400
Damage reduction
30%
Durability
200
Tier
Level 1
Weight
3 kg

What it stops

A hit that lands where this piece covers arrives 30% lighter. Every figure below is the game's own.

Covers
torso lower, torso middle, torso upper
Thickness
0.5
Density, fresh to spent
50 → 40 → 30 → 20

Density falls as the plate takes hits while the reduction percentage holds, so armour here wears rather than simply breaking. What the falling number costs an incoming round is a question we cannot answer yet.

From here down it is our model. Take 30% off the calibre's own damage, divide 100 health by what is left, round up. It assumes every round lands where this piece covers and at a range where nothing has fallen off, so it is a floor on shots to kill rather than a time to kill.

RoundDamageThroughBareBehind light armor
9x19MM2215.457
5.56x45MM2819.646
7.62x54MM5538.523
.308604223
.50 CAL10774.912

100 health is the game's figure, not an assumption — every time-to-kill number on this site is measured against it. What durability subtracts as it drops, and whether reduction applies before or after range falloff, are two things we still cannot tell you. See how we grade a fact.

The rest of the armors

lightest tier first

The rest of the vendor