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ArmorReported
Published Updated Data as of Alpha 1 · 7 Aug 2026

MEDIUM ARMOR

MEDIUM ARMOR — in-game vendor render
Price
$1,000
Damage reduction
40%
Durability
220
Tier
Level 2
Unlocks at
Wardog Lvl 30
One-off unlock
$50,000
Weight
4.5 kg

What it stops

A hit that lands where this piece covers arrives 40% lighter. Every figure below is the game's own.

Covers
torso lower, torso middle, torso upper
Thickness
0.7
Density, fresh to spent
60 → 50 → 40 → 30

Density falls as the plate takes hits while the reduction percentage holds, so armour here wears rather than simply breaking. What the falling number costs an incoming round is a question we cannot answer yet.

From here down it is our model. Take 40% off the calibre's own damage, divide 100 health by what is left, round up. It assumes every round lands where this piece covers and at a range where nothing has fallen off, so it is a floor on shots to kill rather than a time to kill.

RoundDamageThroughBareBehind medium armor
9x19MM2213.258
5.56x45MM2816.846
7.62x54MM553324
.308603623
.50 CAL10764.212

100 health is the game's figure, not an assumption — every time-to-kill number on this site is measured against it. What durability subtracts as it drops, and whether reduction applies before or after range falloff, are two things we still cannot tell you. See how we grade a fact.

The rest of the armors

lightest tier first

The rest of the vendor