WARDOGS passed 100,000 Steam wishlists within three days of its reveal.
Worth keeping in proportion. Wishlists measure curiosity, not commitment, and the conversion rate from wishlist to purchase is usually in the single digits at launch. But for a mid-size studio aiming at the Hell Let Loose and Squad audience rather than a mass-market player count, a six-figure wishlist number inside a week is a genuinely strong early signal — and it is the kind of number that gets a publisher to fund more Early Access runway.
The run did not stop there. Bulkhead reported over 200,000 wishlists eight days later, and 500,000 by 26 May.