WARDOGS Season 3 is live. Update 0.3.0 went out on 12 November after a maintenance window from 13:00 to 15:00 UTC. It brings Sabatulo, the game's first city map, a new Limited mode, unlocks you can earn from any role track, and a balance pass that hands back most of the damage Season 2 took from assault rifles, LMGs and DMRs. Bulkhead's Season 03 patch notes went up the day before. We have the full notes, in plain English, and we re-read the game files on launch day, so every price on this site is current.
What is new in Season 3?
| What | Detail | Status |
|---|---|---|
| Sabatulo | First city map: high-rises, a central hospital, a swimming pool, a power station and a river through the middle | Confirmed |
| Limited mode | No HP or AP ammo, no Level 3 or 4 armour, no attack vehicles, CIWS, Stingray, MG Nest, Drill Rig or AT mines | Confirmed |
| Multi-track unlocks | Armour, backpacks, vests and parachutes from every role track | Confirmed |
| Catch-up system | A weekly XP bonus and vendor discount for low-level players that grows through the season | Confirmed |
| Longer seasons | About three months. The first $5 price rise comes at the end of Season 3, on 28 January, and existing owners pay nothing | Confirmed |
What changed in the balance?
- Damage: assault-rifle and LMG torso damage returns to Season 1 values (+13% upper torso), every DMR now kills an unarmoured player in two body shots, and vehicle miniguns hit infantry about 50% harder. These changes are in the game files' hit-location multipliers, not in base damage.
- Parachutes: the Basic is now an emergency chute at $1,250, and the Sport is for BASE jumps at $2,250.
- Vehicles: the Havoc drops to $26,000, the AH-6M to $10,480, the Kodiak [M249] to $6,250 and the Wolf-110 [M2 Browning] to $6,800. The AH-6R now fires its own 70mm rockets, which wobble in flight.
- Removed: the Infrared Range Finder is gone from the vendor until it is redesigned, and the Wager Vendor is back in development.
Is Sabatulo on the interactive map?
Not yet, but it is on the way. We read the game's own in-game map capture out of the Season 3 build on launch day, at full resolution and about one pixel per metre, and it joins the interactive map next. Unlike our other three maps it is in full colour, so it will look like the map you open in game. Place names are not on it yet.