GGX 18
GGX 18 is a sidearm in WARDOGS, chambered in 9x19mm. It does 22 damage per round at 1200 rounds per minute, with a muzzle velocity of 375 m/s and an effective range of 50 m. It costs $1,000 and unlocks at Wardog Lvl 70. On the tier list it is B tier.
Details
- Category
- Sidearm
- Price
- $1,000
- Share of $10,000 budget
- 10%
- Unlocks at
- Wardog Lvl 70
- Unlock cost
- $50,000
- Rewards
- Assault XP
- Tier list
- B tier, #22 of 37
Weapon stats
- Damage per round
- 22
- Rate of fire
- 1200 rpm
- Fire modes
- Auto / Semi
- Muzzle velocity
- 375 m/s
- Effective range
- 50 m
- Accuracy
- 2 mrad
- Deviation
- 10°
- Zeroing
- 50 m, fixed
- Melee damage
- 20
- Suppression
- ×1
The platform's own figures from the game files, before any attachment moves them. 1 mrad is about 10 cm of spread at 100 m.
Shots to kill
| Target wears | Body shots | Body TTK | Head shots | Head TTK |
|---|---|---|---|---|
| No armour | 5 | 200 ms | 3 | 100 ms |
| Level 1 | 7 | 300 ms | 4 | 150 ms |
| Level 2 | 8 | 350 ms | 4 | 150 ms |
| Level 3 | 10 | 450 ms | 5 | 200 ms |
| Level 4 | 12 | 550 ms | 6 | 250 ms |
Every round on target, standard (FMJ) ammo, zero range, 100-health target. Head hits use the helmet of the same level. Damage falloff is not decoded, so long-range figures are a floor.
In-game vendor card
GGX 18
Sidearms
$1,000

- –Semi / Full Auto
- –9x19mm
RewardsAssault XP
Fully-automatic alternative to the GGX 17. Offers superior recoil control and high ammo capacity.
Reach Wardog Lvl 70
Unlock: $50,000
The vendor's own card, as shown in the Closed Alpha. The level it opens at and the one-off unlock come from a progression snapshot dated 2 September 2026, and are reported rather than confirmed.
Attachments
Magazines
2All 2 change aim time, equip speed, horizontal recoil and vertical recoil. The build names the attributes; it does not publish the amounts, so neither do we.
| Magazine | Price | |
|---|---|---|
| $70 | ||
| ||
| $110 | ||
| ||
Optics
1Changes ADS zoom, aim time and zeroing range. The build names the attributes; it does not publish the amounts, so neither do we.
| Optic | Price | |
|---|---|---|
| $200 | ||
| View attachment | ||
These are the attachments the game pairs with the GGX 18 in the alpha. The pairing is the game's own rather than a menu we opened, so read it as what the game associates with this weapon — accurate to the build, and worth checking in game before you plan a loadout around it.
A further 2 are paired with it that we cannot yet name, with no vendor entry we have seen. Those are held back until they have one — why we do that.
Ammunition
The GGX 18 fires 9×19mm, bought separately from the weapon. Which weapons take which calibre is the game's own association rather than a menu we opened, and it agrees across all three places the build records it.
The GGX 18 itself costs as much as 100 boxes of what it fires, at $10 a box. The spread across calibres runs $10 to $250, wider than the gap between most of the rifles that fire them, so a cheap weapon on an expensive calibre is not a cheap loadout.
| Load | Per round |
|---|---|
| $1 | |
| $2 | |
| $1.50 |
Per-round prices are arithmetic — a loaded magazine's price minus the empty one's, over its capacity. How much difference each load makes has never been published. Everything we have on 9×19mm.
At $1,000 the GGX 18 is 10% of a full loadout budget, leaving $9,000 for everything else you carry. What a complete kit costs.
What “Assault XP” means on that card
WARDOGS has no fixed classes. Progression runs on six XP tracks, and Bulkhead has confirmed they are earned by using specialist gear rather than picked from a menu — so the REWARDS line is not flavour, it is the rule. Carry the GGX 18 and the XP goes to Assault, whatever the rest of your loadout is doing.
That makes the vendor tab a progression choice as much as a combat one. Every weapon we saw in the alpha pointed at exactly one track, and the tracks split along the vendor tabs: rifles fed Assault, SMGs fed Medic, shotguns and LMGs fed Support, everything long-range fed Recon.
Which is the argument for picking a weapon by what it leaves you rather than by what it does: what a full kit around the GGX 18 costs decides whether the track is affordable to grind, and where the GGX 18 lands once cost is the tiebreak is a different question from raw damage.
Six tracks and gear-driven progression are confirmed by Bulkhead. Which weapon feeds which track is our Alpha 1 reading, and it can change.
Other sidearms
The rest of the category the GGX 18 is filed under, cheapest first. Where these are bought is still unconfirmed.
Also earns Assault XP
Different vendor tabs, same progression track — carry any of these and the XP goes to the same place.
Where this weapon sits in the game
Where the GGX 18 ranks
The tier list, and why cost decides it more than damage does.
Complete builds by what they cost
What a full kit around this weapon leaves in the balance.
Every weapon we have recorded
The full Closed Alpha roster, by category.
What a round actually pays
One complete payout, line by line, and the loadout refund on death.













