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GGX 18

Reported
Published Updated Data as of Alpha 1 · 7 Aug 2026

GGX 18

Sidearm

B$1,000
GGX 18
Ammunition
9x19mm
Fire modes
Auto / Semi
Rewards
Assault XP
Unlocks at
Wardog Lvl 70

GGX 18 is a sidearm in WARDOGS, chambered in 9x19mm. It does 22 damage per round at 1200 rounds per minute, with a muzzle velocity of 375 m/s and an effective range of 50 m. It costs $1,000 and unlocks at Wardog Lvl 70. On the tier list it is B tier.

Details

Category
Sidearm
Price
$1,000
Share of $10,000 budget
10%
Unlocks at
Wardog Lvl 70
Unlock cost
$50,000
Rewards
Assault XP
Tier list
B tier, #22 of 37

Weapon stats

Damage per round
22
Rate of fire
1200 rpm
Fire modes
Auto / Semi
Muzzle velocity
375 m/s
Effective range
50 m
Accuracy
2 mrad
Deviation
10°
Zeroing
50 m, fixed
Melee damage
20
Suppression
×1

The platform's own figures from the game files, before any attachment moves them. 1 mrad is about 10 cm of spread at 100 m.

Shots to kill

Target wearsBody shotsBody TTKHead shotsHead TTK
No armour5200 ms3100 ms
Level 17300 ms4150 ms
Level 28350 ms4150 ms
Level 310450 ms5200 ms
Level 412550 ms6250 ms

Every round on target, standard (FMJ) ammo, zero range, 100-health target. Head hits use the helmet of the same level. Damage falloff is not decoded, so long-range figures are a floor.

In-game vendor card

GGX 18

Sidearms

$1,000

GGX 18 — in-game vendor render
  • –Semi / Full Auto
  • –9x19mm

RewardsAssault XP

Fully-automatic alternative to the GGX 17. Offers superior recoil control and high ammo capacity.

Reach Wardog Lvl 70

Unlock: $50,000

The vendor's own card, as shown in the Closed Alpha. The level it opens at and the one-off unlock come from a progression snapshot dated 2 September 2026, and are reported rather than confirmed.

Attachments

Magazines

2

All 2 change aim time, equip speed, horizontal recoil and vertical recoil. The build names the attributes; it does not publish the amounts, so neither do we.

MagazinePrice
$70
$110

Optics

1

Changes ADS zoom, aim time and zeroing range. The build names the attributes; it does not publish the amounts, so neither do we.

OpticPrice
$200

These are the attachments the game pairs with the GGX 18 in the alpha. The pairing is the game's own rather than a menu we opened, so read it as what the game associates with this weapon — accurate to the build, and worth checking in game before you plan a loadout around it.

A further 2 are paired with it that we cannot yet name, with no vendor entry we have seen. Those are held back until they have one — why we do that.

Ammunition

The GGX 18 fires 9×19mm, bought separately from the weapon. Which weapons take which calibre is the game's own association rather than a menu we opened, and it agrees across all three places the build records it.

The GGX 18 itself costs as much as 100 boxes of what it fires, at $10 a box. The spread across calibres runs $10 to $250, wider than the gap between most of the rifles that fire them, so a cheap weapon on an expensive calibre is not a cheap loadout.

LoadPer round
$1
$2
$1.50

Per-round prices are arithmetic — a loaded magazine's price minus the empty one's, over its capacity. How much difference each load makes has never been published. Everything we have on 9×19mm.

At $1,000 the GGX 18 is 10% of a full loadout budget, leaving $9,000 for everything else you carry. What a complete kit costs.

What “Assault XP” means on that card

WARDOGS has no fixed classes. Progression runs on six XP tracks, and Bulkhead has confirmed they are earned by using specialist gear rather than picked from a menu — so the REWARDS line is not flavour, it is the rule. Carry the GGX 18 and the XP goes to Assault, whatever the rest of your loadout is doing.

That makes the vendor tab a progression choice as much as a combat one. Every weapon we saw in the alpha pointed at exactly one track, and the tracks split along the vendor tabs: rifles fed Assault, SMGs fed Medic, shotguns and LMGs fed Support, everything long-range fed Recon.

Which is the argument for picking a weapon by what it leaves you rather than by what it does: what a full kit around the GGX 18 costs decides whether the track is affordable to grind, and where the GGX 18 lands once cost is the tiebreak is a different question from raw damage.

Six tracks and gear-driven progression are confirmed by Bulkhead. Which weapon feeds which track is our Alpha 1 reading, and it can change.

Other sidearms

The rest of the category the GGX 18 is filed under, cheapest first. Where these are bought is still unconfirmed.

Also earns Assault XP

Different vendor tabs, same progression track — carry any of these and the XP goes to the same place.

Where this weapon sits in the game