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SidearmsReported
Published Updated Data as of Alpha 1 · 7 Aug 2026

JUDGE

JUDGE

Sidearms

$250

JUDGE — in-game vendor render
  • –Double-action
  • –.45 Colt

RewardsAssault XP

A 6-shot signal of authority. The Judge deals extremely high damage at close-range.

Reach Wardog Lvl 18

Unlock: $15,000

The vendor's own card, as shown in the Closed Alpha. The level it opens at and the one-off unlock are not from that tile: they come from a progression snapshot dated 2 September 2026, and are reported rather than confirmed.

A snub-nose revolver chambered in .45 Colt, and the only one in the game.

Ammunition

The JUDGE fires .45 Colt, bought separately from the weapon. Which weapons take which calibre is the game's own association rather than a menu we opened, and it agrees across all three places the build records it.

The JUDGE itself costs as much as 8 boxes of what it fires, at $33 a box. The spread across calibres runs $10 to $250, wider than the gap between most of the rifles that fire them, so a cheap weapon on an expensive calibre is not a cheap loadout.

LoadPer round
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Per-round prices are arithmetic — a loaded magazine's price minus the empty one's, over its capacity. How much difference each load makes has never been published. Everything we have on .45 Colt.

At $250 the JUDGE is 3% of a full loadout budget, leaving $9,750 for everything else you carry. What a complete kit costs.

What “Assault XP” means on that card

WARDOGS has no fixed classes. Progression runs on six XP tracks, and Bulkhead has confirmed they are earned by using specialist gear rather than picked from a menu — so the REWARDS line is not flavour, it is the rule. Carry the JUDGE and the XP goes to Assault, whatever the rest of your loadout is doing.

That makes the vendor tab a progression choice as much as a combat one. Every weapon we saw in the alpha pointed at exactly one track, and the tracks split along the vendor tabs: rifles fed Assault, SMGs fed Medic, shotguns and LMGs fed Support, everything long-range fed Recon.

Which is the argument for picking a weapon by what it leaves you rather than by what it does: what a full kit around the JUDGE costs decides whether the track is affordable to grind, and where the JUDGE lands once cost is the tiebreak is a different question from raw damage.

Six tracks and gear-driven progression are confirmed by Bulkhead. Which weapon feeds which track is our Alpha 1 reading, and it can change.

Other sidearms

The rest of the category the JUDGE is filed under, cheapest first. Where these are bought is still unconfirmed.

Also earns Assault XP

Different vendor tabs, same progression track — carry any of these and the XP goes to the same place.

Where this weapon sits in the game