BUSHMASTER M17S
BUSHMASTER M17S
Assault rifles
3.17 kg
$0

- –Semi / Burst Fire
- –5.56x45mm
- –Unable to equip attachments.
RewardsAssault XP
Mass-produced, issued freely and returned rarely.
“Every veteran started with one. Most just forgot to give it back.”
The vendor's own card, as shown in the Closed Alpha.
Weapon stats
Damage per hit and rate of fire are the BUSHMASTER M17S's two base figures — the numbers every other calculation on this page starts from.
- Damage
- 28
- Rate of fire
- 700
per hit, by calibre
rounds per minute
From here down it is our model. Those two numbers give a time to kill against a 100-health target, re-run per range band at assumed hit rates.
- Shots to kill
- 4
- Time to kill
- 257 ms
- Close range
- 371 ms
- Medium range
- 676 ms
- Long range
- 1,473 ms
- Speed rank
- #8 of 20
Figures move between patches — how the model works and what it ignores. Where the BUSHMASTER M17S lands once price is the tiebreak is on the tier list.
Attachments
Magazines
21 of the 2 changes aim time, equip speed, horizontal recoil and vertical recoil. The build names the attributes; it does not publish the amounts, so neither do we.
| Magazine | Price | |
|---|---|---|
| $10 | ||
| ||
| $180 | ||
| ||
These are the attachments the game pairs with the BUSHMASTER M17S in the alpha. The pairing is the game's own rather than a menu we opened, so read it as what the game associates with this weapon — accurate to the build, and worth checking in game before you plan a loadout around it.
A further 3 are paired with it that we cannot yet name, with no vendor entry we have seen. Those are held back until they have one — why we do that.
Ammunition
The BUSHMASTER M17S fires 5.56×45mm, bought separately from the weapon. Which weapons take which calibre is the game's own association rather than a menu we opened, and it agrees across all three places the build records it.
| Load | Per round |
|---|---|
| $1.50 | |
| $4 | |
| $2.50 |
Per-round prices are arithmetic — a loaded magazine's price minus the empty one's, over its capacity. How much difference each load makes has never been published. Everything we have on 5.56×45mm.
What “Assault XP” means on that card
WARDOGS has no fixed classes. Progression runs on six XP tracks, and Bulkhead has confirmed they are earned by using specialist gear rather than picked from a menu — so the REWARDS line is not flavour, it is the rule. Carry the BUSHMASTER M17S and the XP goes to Assault, whatever the rest of your loadout is doing.
That makes the vendor tab a progression choice as much as a combat one. Every weapon we saw in the alpha pointed at exactly one track, and the tracks split along the vendor tabs: rifles fed Assault, SMGs fed Medic, shotguns and LMGs fed Support, everything long-range fed Recon.
Which is the argument for picking a weapon by what it leaves you rather than by what it does: what a full kit around the BUSHMASTER M17S costs decides whether the track is affordable to grind, and where the BUSHMASTER M17S lands once cost is the tiebreak is a different question from raw damage.
Six tracks and gear-driven progression are confirmed by Bulkhead. Which weapon feeds which track is our Alpha 1 reading, and it can change.
Other assault rifles in the vendor
The rest of the tab the BUSHMASTER M17S is sold under, cheapest first.
Also earns Assault XP
Different vendor tabs, same progression track — carry any of these and the XP goes to the same place.
Where this weapon sits in the game
The 2 skins for the BUSHMASTER M17S
Two Tone Desert Bushmaster M17S, Faction Logo Bushmaster M17S — with the gold bar price of each, and what a bar costs today.
Where the BUSHMASTER M17S ranks
The tier list, and why cost decides it more than damage does.
Complete builds by what they cost
What a full kit around this weapon leaves in the balance.
Every weapon we have recorded
The full Closed Alpha roster, by category.
What a round actually pays
One complete payout, line by line, and the loadout refund on death.












