WARDOGS Season 2 is confirmed for 15 October 2026. Bulkhead posted it on the Steam news hub — "WARDOGS | Season 02 Teaser": "WARDOGS Season 02 is coming. 15th October 2026." — and mirrored the same line the same day on the studio's official X account. No content details came with it, only the date and a "stay tuned for more."
Update, 9 October: Bulkhead's "Season 02 Preview" on Steam repeats the date — "WARDOGS Season 2 releases October 15, 2026" — and names what ships with it. The list is below, and the full write-up is in our news post on the preview.
That is the first time Bulkhead has put a season date in writing anywhere. Four days earlier, the studio's own executive producer had already come close on X, unprompted and hedged. What follows is that earlier estimate, kept here because it turned out to be a genuinely good one — and because it is still the only source for anything about Season 2 beyond the date itself.
What Joe Brammer said, four days before Bulkhead confirmed it
Joe Brammer is the CEO of Bulkhead, the studio making WARDOGS, and its executive producer. On the evening of 17 September he posted that he had played the Season 2 build:
I got to play the Season 2 build today, I wish we could get it out faster.. but reality is time exists. Thanks for all the feedback and more importantly data, we learned so much in just a week. Season 2 and 3 look sick… stuff we had to cut to hit early access now coming to fruition is awesome..
A fan, @Onepacifist1, pushed for specifics: was this a vague update that could land "sometime within the next few months", or something with a real foundation behind it, and did the recent talk of a monthly wipe cycle mean seasons are monthly too. Brammer's reply, posted at 8:13 AM on 18 September, is the one worth reading twice:
It's about a month after launch, so 3 weeks away-ish
Two numbers, from the same person, in the same sentence. They are not quite the same date, and that gap is the whole story.
How close the estimate came
Early Access launched 10 September 2026. "About a month after launch" pointed at 10 October. "3 weeks away-ish" from 18 September pointed at 9 October. Those two framings, from a producer speaking loosely in a reply rather than reading from a roadmap, converged on the same three-day window almost by accident — and the confirmed date, 15 October, landed five to six days after it.
For a hedged, off-the-cuff reply rather than a studio announcement, that is a close estimate. It is also the reason this page is being kept rather than replaced: it is still the best public read on how this studio's executive producer talks about timing before Bulkhead itself commits to a date.
What this still doesn't settle: the wipe
The fan who prompted Brammer's estimate had asked two things, and he only answered one. He gave a timeframe. He did not say whether WARDOGS wipes progress every month, and Bulkhead's Steam teaser does not touch the question either — it is a date and nothing else. The site's progress-wipe FAQ is still accurate as written: Bulkhead has confirmed that cash and level progression reset at the end of "a major update cycle", with remaining cash converted into Gold Bars that survive permanently, but it has never named a fixed season length or committed to "monthly" as a cadence.
What Bulkhead has now said is how long seasons will run, roughly. In a 29 September video on X, reacting to a JbowenDaMan video about balance and XP, Brammer said Season 1 was kept short deliberately: the studio knew the late game was not balanced yet, and a three-month season would have left players stuck in it. Season 2 will be short again. From Season 3, seasons "just keep getting longer", and he said monthly seasons are not what Bulkhead wants. He also said the wipe stays, arguing that maxing everything out each season is not the point of the game. He gave no season a length in weeks.
The October update came on Bulkhead's Hot Zone podcast: Season 2 runs four to five weeks instead of six to eight, and later seasons about three months, with a smaller update halfway (Confirmed). A developer has since given 12 November as the start of Season 3 (Reported). Season 3 and the three-month plan →
Season 2 opening on 15 October does give that reset its first real anchor. If a season boundary is also a wipe point, Season 1 turns out to have run five weeks — useful context even though nobody at Bulkhead has said the word "monthly" out loud. Until they do, plan around the Gold Exchange rather than a clock: convert cash to Gold Bars before a season ends rather than after, because Gold Bars are the one balance a reset can't touch.
What's in Season 2
Bulkhead named it on 9 October, in the Season 02 Preview on Steam. It calls the list "the surface" of the update and says details can still change before launch, so read it as confirmed in intent rather than final.
| Type | Confirmed for Season 2 |
|---|---|
| Weapons | TCX Spear (assault rifle), M14 (DMR), PP-19 Bizon (SMG), Evo-3 Ultra (LMG), plus new attachments |
| Throwable | Molotov: fire on impact, for damage and area denial |
| Vehicles | Wolf-110, Wolf-110 (Assault) with an M2 Browning, T-72 tank, Flakpanzer Gepard anti-air |
| Buildables | MG Nest, Large Shelter, Wooden Step |
| Weather | Rain, with server-wide thunder that can mask footsteps |
| Economy | An experimental Wager Vendor: bet cash on objectives you set for yourself (not available at launch; the patch notes say it opens later in Season 2) |
| Factions | Spawns moved on Bakurani; Lonestar got cash and XP bonuses, removed on 15 October (details); 20% vendor discount for any team 40+ points behind |
| Balance | IR Rangefinder runs on batteries; Super Heavy Helmet muffles audio and narrows vision; weapon damage, recoil and suppression rework |
No prices, stats or unlock levels yet. Bulkhead says the full patch notes, with every balance change and the maintenance window, come early next week, alongside the Season 2 trailer. Every item and what it means →
That also settles the earlier question of what Brammer meant by content "cut to hit early access now coming to fruition": the four guns line up with the developers' promise on the Push to Talk podcast of one weapon per class. Season 3 still has nothing named beyond his one-word review.

The full patch notes are the next step. Expect them to land the way Patch 0.11's did and the way the Season 1 changelog did before them: a single dated Steam post that this page will update against.
What the community wants fixed before then
The replies under Brammer's tweet are a shorter version of the same threads running on Reddit and Steam right now, and they're worth reading as requests rather than confirmations.
- Nerf mortars. @Conroy_MENA's reply — "Mortars need to be gutted as well" — landed in the same thread and echoes a fight that's been running since launch week. Brammer answered it indirectly on 29 September: Bulkhead accepts mortar ammo is priced so that you get too much of it and will look at that, but will not disable mortars. See why mortars took over WARDOGS for the full argument.
- Fix the Humvee C4 exploit. @Onepacifist1 asked for the "humvee c4 window thing" to be patched before Season 2, without saying they'd wait for it. Not itemised in Patch 0.11's fix list, and not mentioned by Brammer.
- Give notice before the wipe. @MoonlitUK asked for a week's warning before a season ends, so players grinding gold in the final stretch know how much runway they have. Bulkhead's own Gold Exchange panel already promises a reset date will be "announced ahead of time" — this is a fan asking the studio to make good on wording it has already committed to.
None of these are commitments. They're the loudest asks in the room Brammer was posting in, and nothing here confirms the studio will act on any of them by October.
The bigger fixes Brammer has described, Skills, a third resource called Intel and a Gunsmith, are the studio's answer to the late game, but he did not say which season they arrive in, and none of them is in the 9 October preview. What Intel, the Gunsmith and Skills are →
What we still don't know
The date and the headline content are settled: 15 October 2026, with the weapons, vehicles and features above, all from Bulkhead on Steam. What isn't: the patch notes themselves, any prices or stats, a launch time, whether 15 October is also a progress-wipe point, and whether the mortar changes the community is asking for are part of the "combat balancing" line. The patch notes are due early next week, and this page will be updated against them.



