GALIL
GALIL is an assault rifle in WARDOGS, chambered in 5.56x45mm. It does 28 damage per round at 650 rounds per minute, with a muzzle velocity of 950 m/s and an effective range of 400 m. It weighs 3.95 kg. It costs $2,000 and unlocks at Assault Lvl 10. On the tier list it is B tier.
Details
- Category
- Assault rifle
- Price
- $2,000
- Share of $10,000 budget
- 20%
- Unlocks at
- Assault Lvl 10
- Unlock cost
- $35,000
- Rewards
- Assault XP
- Weight
- 3.95 kg
- Tier list
- B tier, #16 of 37
Weapon stats
- Damage per round
- 28
- Rate of fire
- 650 rpm
- Fire modes
- Auto / Semi
- Muzzle velocity
- 950 m/s
- Effective range
- 400 m
- Accuracy
- 0.73 mrad
- Deviation
- 12°
- Zeroing
- 100–400 m
- Melee damage
- 35
- Suppression
- ×1
The platform's own figures from the game files, before any attachment moves them. 1 mrad is about 10 cm of spread at 100 m.
Shots to kill
| Target wears | Body shots | Body TTK | Head shots | Head TTK |
|---|---|---|---|---|
| No armour | 4 | 277 ms | 2 | 92 ms |
| Level 1 | 6 | 462 ms | 3 | 185 ms |
| Level 2 | 6 | 462 ms | 3 | 185 ms |
| Level 3 | 8 | 646 ms | 4 | 277 ms |
| Level 4 | 9 | 738 ms | 4 | 277 ms |
Every round on target, standard (FMJ) ammo, zero range, 100-health target. Head hits use the helmet of the same level. Damage falloff is not decoded, so long-range figures are a floor.
In-game vendor card
GALIL
Assault rifles
3.95 kg
$2,000

- –Semi / Full Auto
- –5.56x45mm
RewardsAssault XP
Steady, versatile and accurate. A standard issue Rifle with proven combat reliability.
Reach Assault Lvl 10
Unlock: $35,000
Tile read $1,100 under the vendor's −50% new recruit discount, which expires at level 9. The header shows the list price.
The vendor's own card, as shown in the Closed Alpha. The level it opens at and the one-off unlock come from a progression snapshot dated 2 September 2026, and are reported rather than confirmed.
Attachments
Magazines
2All 2 change aim time, horizontal recoil and vertical recoil. The build names the attributes; it does not publish the amounts, so neither do we.
| Magazine | Price | |
|---|---|---|
| $60 | ||
| ||
| $110 | ||
| ||
Optics
12All 12 change ADS zoom and aim time. The build names the attributes; it does not publish the amounts, so neither do we.
| Optic | Price | |
|---|---|---|
| $820 | ||
| ||
| $580 | ||
| ||
| $520 | ||
| ||
| $840 | ||
| ||
| $650 | ||
| ||
| $640 | ||
| ||
| $790 | ||
| ||
| $740 | ||
| ||
| $880 | ||
| ||
| — | ||
| — | ||
| $850 | ||
Muzzle devices
2All 2 change aim time, horizontal recoil, spread and vertical recoil. The build names the attributes; it does not publish the amounts, so neither do we.
| Muzzle device | Price | |
|---|---|---|
| $620 | ||
| ||
| $980 | ||
These are the attachments the game pairs with the GALIL in the alpha. The pairing is the game's own rather than a menu we opened, so read it as what the game associates with this weapon — accurate to the build, and worth checking in game before you plan a loadout around it.
A further 7 are paired with it that we cannot yet name, with no vendor entry we have seen. Those are held back until they have one — why we do that.
Ammunition
The GALIL fires 5.56×45mm, bought separately from the weapon. Which weapons take which calibre is the game's own association rather than a menu we opened, and it agrees across all three places the build records it.
The GALIL itself costs as much as 133 boxes of what it fires, at $15 a box. The spread across calibres runs $10 to $250, wider than the gap between most of the rifles that fire them, so a cheap weapon on an expensive calibre is not a cheap loadout.
| Load | Per round |
|---|---|
| $1.50 | |
| $4 | |
| $2.50 |
Per-round prices are arithmetic — a loaded magazine's price minus the empty one's, over its capacity. How much difference each load makes has never been published. Everything we have on 5.56×45mm.
At $2,000 the GALIL is 20% of a full loadout budget, leaving $8,000 for everything else you carry. What a complete kit costs.
What “Assault XP” means on that card
WARDOGS has no fixed classes. Progression runs on six XP tracks, and Bulkhead has confirmed they are earned by using specialist gear rather than picked from a menu — so the REWARDS line is not flavour, it is the rule. Carry the GALIL and the XP goes to Assault, whatever the rest of your loadout is doing.
That makes the vendor tab a progression choice as much as a combat one. Every weapon we saw in the alpha pointed at exactly one track, and the tracks split along the vendor tabs: rifles fed Assault, SMGs fed Medic, shotguns and LMGs fed Support, everything long-range fed Recon.
Which is the argument for picking a weapon by what it leaves you rather than by what it does: what a full kit around the GALIL costs decides whether the track is affordable to grind, and where the GALIL lands once cost is the tiebreak is a different question from raw damage.
Six tracks and gear-driven progression are confirmed by Bulkhead. Which weapon feeds which track is our Alpha 1 reading, and it can change.
Other assault rifles in the vendor
The rest of the tab the GALIL is sold under, cheapest first.
Also earns Assault XP
Different vendor tabs, same progression track — carry any of these and the XP goes to the same place.
Guides that cover the GALIL
Where this weapon sits in the game
Where the GALIL ranks
The tier list, and why cost decides it more than damage does.
Complete builds by what they cost
What a full kit around this weapon leaves in the balance.
Every weapon we have recorded
The full Closed Alpha roster, by category.
What a round actually pays
One complete payout, line by line, and the loadout refund on death.

























